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Gamehelpsaboteur
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For tips on how to play Saboteur, see Tips_saboteur
Overview
- 3 rounds.
- The player with the most gold nuggets at the end of the game wins.
- Player roles are randomly assigned at the start of each round in secret:
- Gold-Diggers win as a team by forming a path from the 'start' card to the treasure card.
- Saboteurs win as a team if the treasure is not found.
- The treasure card is randomly assigned to one of the three goal cards at the start of each round in secret.
Roles
Saboteur 1
- 3-10 Players.
- Roles are randomly assigned in secret.
Saboteur 1: Roles # Players 3 4 5 6 7 8 9 10 # Saboteurs 1 1 2 2 3 3 3 4 # Gold-Diggers* 3 4 4 5 5 6 7 7
Saboteur 2
- 2-12 Players.
- Roles are randomly assigned in secret.
Saboteurs
- Win if gold is not found.
Blue Gold-Diggers
- Win if gold is found by:
- Any player that is not a Green Gold-Digger and at least one way there does not have a green door, or
- A Green Gold-Digger and all ways there have a blue door (and at least one of those ways does not also have a green door in series).
Green Gold-Diggers
- Win if gold is found by:
- Any player that is not a Blue Gold-Digger and at least one way there does not have a blue door, or
- A Blue Gold-Digger and all ways there have a green door (and at least one of those ways does not also have a blue door in series).
Boss
- Wins if gold is found.
- When the treasure is divided, gets one fewer Gold Piece than Gold-Diggers.
Profiteer
- Always wins.
- When the treasure is divided, gets two fewer Gold Pieces than the winning Gold-Diggers or Saboteurs (or one fewer Gold Piece than the Boss).
Geologists
- Not 'winners'.
- Receive 1 Gold Piece for each visible crystal.
- If both Geologists are in play, they split the Gold Pieces (rounded down).
Game play
Saboteur 1: Hand size # Players 3 4 5 6 7 8 9 10 # Cards 6 6 6 5 5 4 4 4
- Players take turns to play a card or discard.
- The cards are of two types:
Path cards
- Always played in a portrait (upright) orientation.
- May be rotated 180°:
- Hover over the card.
- Select the 'rotate' arrow that appears above the card.
- Each edge must fit with the surrounding cards.
- Must be connected to the start card.
- See Saboteur 1: Know your paths for more detail on path cards.
Action cards
- See Saboteur 1: Know your actions for more detail on action cards.
Sabotage
- Break one tool of another player:
- Select the Sabotage card.
- Select the corresponding green tool symbol in another player's panel (under the score).
- A player with a broken tool cannot play a path card!
Repair
- Repair one tool of any player:
- Select the repair card.
- Select a corresponding red tool symbol in any player's panel (under the score), or a corresponding Sabotage card in front of you.
Map
- See any goal card in secret:
- Select the map card.
- Select any goal card.
- You see the goal card in secret.
- Select the "I have seen it" button at the top.
- One card fewer than in the box set, as requested by the game author.
Rockfall
- Remove any played path card for the remainder of the round:
- Select the rockfall card.
- Select any played path card to remove it.
- Note: the start card and goal cards cannot be removed.
Round end
- A path connects the start card to the treasure goal card, or
- All cards have been played or discarded.
- If the treasure card is not found, the Saboteurs get 3 gold nuggets each (or 4 gold nuggets if they are the only winner).
- If the treasure is found, the Gold-Diggers get gold cards:
Gold cards
- 28 gold cards:
- 4 three nuggets.
- 8 two nuggets.
- 16 one nugget.
Saboteur 1: Gold # Players 3 4 5 6 7 8 9 10 # Gold cards 3 4 5 6 7 8 9 10
Example
- 3 Gold-Diggers
- 2 Saboteurs
- Treasure goal card is found.
- 3 + 2 = 5 random gold cards are selected and sorted high to low: 3, 2, 2, 1, 1.
- DiggerA gets the 3 nugget.
- DiggerB gets a 2 nugget.
- DiggerC gets a 2 nugget.
- DiggerA gets a 1 nugget.
- DiggerB gets a 1 nugget.
Saboteur 2
New path cards
- See Saboteur 2: Know your paths for more detail on path cards.
Green doors
- Prevent Blue Gold Diggers from passing through.
Blue doors
- Prevent Green Gold Diggers from passing through.
Ladders
- Connect to the 'start' card.
- Allows additional paths to the gold that can be disconnected from the 'start' card.
- Cannot open goal cards.
Bridges
- Two straight paths that are not connected.
New action cards
- See Saboteur 2: Know your actions for more detail on action cards.
Theft
- Select the Theft card.
- Select the corresponding red gold symbol in your player panel (under the score).
- At the end of the round, allows the player to steal 1 Gold Piece from one other player who has >0 Gold Pieces.
- Only takes effect if the player is not Trapped!.
Hands Off
- Remove Theft from another player:
- Select the Hands Off card.
- Select the corresponding green gold symbol in another player's panel (under the score).
Swap Your Hand
- Exchange the cards in your hand with another player:
- Select the Swap Your Hand card.
- Select another player's panel.
Inspection
- See the role card of another player:
- Select the Inspection card.
- Select another player's panel.
- You see that player's role card in secret.
- Close the dialogue.
Swap Your Hats
- Exchange the role card of any player with a random role card leftover at the beginning of the round:
- Select the Swap Your Hats card.
- Select any player's panel or your own role card.
- Note: the new role card might be the same role type!
- e.g. a Saboteur role card is discarded and another Saboteur role card is drawn.
Trapped!
- Prevent a player from playing path cards:
- Select the Trapped! card.
- Select the corresponding green jail symbol in another player's panel (under the score).
- At the end of the round, a player who is Trapped! gets 0 Gold Pieces.
Free at last!
- Remove Trapped! from a player:
- Select the Free at last! card.
- Select the corresponding red jail symbol in any player's panel (under the score).
Saboteur 1: Variants
- The game author, Frederic Moyersoen, told us about some game variants, and we implemented all of them!
- Tell us which one is your favourite in the BGA forum.
Gold sharing
Old mine
- The old mine was not as packed with gold... sometimes all you got for your digging was worthless stones!
- 6 one nugget gold cards removed.
- 6 worthless stone cards added.
New mine
- More even gold distribution.
- Each Gold-Digger gets one gold card.
Game play
Competitive
- Any Gold-Diggers with a Sabotage card (broken pickaxe, lamp or trolley) at the end of a round do not get any gold cards.
- i.e. the gold cards are distributed between the gold diggers who have no broken tool.
- Saboteurs are not affected by this rule.
- Sabotage your Gold-Digger team for greater reward... but not too often, or your team might lose!
Selfish Dwarf
- One Gold-Digger role card is removed.
- One Selfish Dwarf role card is added.
- If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets.
- If the Gold-Diggers win, the Selfish Dwarf loses with the Saboteurs.
- # Gold cards = # Players − 1 (the Selfish Dwarf is excluded).
Saboteur 1: Selfish Dwarf variant # Players 3 4 5 6 7 8 9 10 # Saboteurs 1 1 2 2 3 3 3 4 # Gold-Diggers* 2 3 3 4 4 5 6 6 # Selfish Dwarves 1 1 1 1 1 1 1 1 # Gold cards 2 3 4 5 6 7 8 9
Tournament
- 5-9 players.
- Fixed number of role cards.
- 1 Selfish Dwarf.
- If the Gold-Diggers win, the first Gold-Digger gets 3 gold nuggets and the others get 2 gold nuggets.
- If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets.
Saboteur 1: Tournament roles # Players 5 6 7 8 9 # Saboteurs 1 2 2 2 3 # Gold-Diggers 3 3 4 5 5 # Selfish Dwarves 1 1 1 1 1
Saboteur 2: Splitting the treasure
Saboteur 2: Gold # Winners* 1 2 3 4 5+ # Gold Pieces 5 4 3 2 1
Example 1
- 1 Blue Gold-Digger
- 2 Green Gold-Diggers
- 1 Boss
- 1 Profiteer
- 2 Saboteurs
Gold-Digger win
- The Boss completes the path to the goal card with the treasure.
- The path is blocked by a blue door.
- The Blue Gold-Diggers have won (including the Boss and the Profiteer).
- 3 winners.
- The Blue Gold-Digger gets 3 Gold Pieces.
- The Boss gets 3 − 1 = 2 Gold Pieces.
- The Profiteer gets 3 − 2 = 1 Gold Piece.
- Note: If a Green Gold-Digger had connected the treasure to the start card, the Blue team would have won anyway, as the path to the treasure is closed to the Green team by a blue door.
- The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).
Saboteur win
- The treasure is not found.
- The Saboteurs have won (including the Profiteer).
- 2 winners.
- The Saboteur who is not trapped gets 4 Gold Pieces.
- The Profiteer gets 4 − 2 = 2 Gold Pieces.
- The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).
Example 2
- Player1 digs a new path.
- Player1 finds gold!
- A green digger found the treasure: the green team wins this round!
- There are 4 winners this round, including 0 boss and 1 profiteer.
- There is also 1 geologist(s) who will get gold for gems.
- Player1 is a green gold digger and earns 2 gold nuggets.
- Player2 is a blue gold digger and earns 0 gold nuggets.
- Player3 is the profiteer and earns 0 gold nuggets.
- Player4 is a green gold digger and earns 2 gold nuggets.
- Player5 is a green gold digger and earns 2 gold nuggets.
- Player6 is a Geologist and earns 3 gold nuggets.
- Player7 is a Saboteur and earns 0 gold nuggets.
- Player7 steals 1 gold nugget from Player6.
- Note: Even though there were no doors in the path to the treasure, the blue gold digger gets 0 gold nuggets because a green digger found the treasure.
- Note: Despite winning, the profiteer gets 2 − 2 = 0 gold nuggets!