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Gamehelpmartiandice
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For tips on how to play martian dice, see Tips_MartianDice|
Theme
- Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet “Earth”, and to scoop up as many of the inhabitants as you can manage.
- We are interested in samples of the Chicken, Cow, and Human populations, so that we can determine which of them is actually in charge.
- The Earthlings might manage to put up a feeble defence, but surely nothing that a small taste of your Death Rays can’t handle.
- Make Mars proud... be the first Martian to fill your abduction quota!
How to play
- Roll all of the available dice.
- If there are no available dice, proceed to Scoring.
- Set aside all Tanks, adding them to any Tanks set aside earlier this turn.
- From the remaining dice:
- Choose one type (Chickens, Cows, Humans, or Death Rays) and set aside all dice of that type.
- Chickens, Cows, or Humans may not be chosen if you have already set that type aside this turn.
- Death Rays may always be chosen, and are added to any Death Rays set aside earlier this turn.
- If you cannot set aside any dice based on these restrictions, your turn is over; proceed to Scoring.
- Choose one type (Chickens, Cows, Humans, or Death Rays) and set aside all dice of that type.
- You may choose to end your turn and proceed to Scoring, or return to step 1 to continue rolling.
- Each die features 1 Tank, 2 Death Rays, 1 Human, 1 Cow, and 1 Chicken.
Scoring
- First, compare the number of Tanks set aside to the number of Death Rays set aside.
- If there are more Tanks than Death Rays, you must flee without any abductees; you score zero points for the round, regardless of how many other dice you set aside.
- If you set aside at least as many Death Rays as Tanks, then you have successfully fended off the Earthling military and will score points for your abductees as follows:
- 1 Point for each Human, each Cow, and each Chicken that you set aside.
- 3 bonus points if you set aside at least one of all three Earthling types.
- Record your score and pass the dice to the next player.
Game End
- The game end is triggered when one player reaches a total score of 25 points or more.
- Once this happens, the round is completed so that all players have had the same number of turns.
- At the end of that round, the player with the most points wins the game!
- In the case of a tie, each tied player rolls 6 of the Martian Dice, and the player who rolls more Death Rays wins!