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19 September 2025
- 11:0611:06, 19 September 2025 diff hist +228 Tutorial reversi No edit summary
- 10:5410:54, 19 September 2025 diff hist −4 Zombie Mode →The different Zombie levels
- 10:4310:43, 19 September 2025 diff hist −1,326 State classes: State directory →Zombie Tag: Visual edit
- 10:4110:41, 19 September 2025 diff hist +49 Zombie Mode No edit summary Tag: Visual edit
- 10:4010:40, 19 September 2025 diff hist +47 Zombie Mode →Implementing the Zombie mode
- 10:3910:39, 19 September 2025 diff hist +2,847 Zombie Mode No edit summary
- 10:3110:31, 19 September 2025 diff hist −119 State classes: State directory No edit summary Tag: Visual edit
- 10:2510:25, 19 September 2025 diff hist +82 Zombie Mode No edit summary Tag: Visual edit
- 10:1510:15, 19 September 2025 diff hist +71 Tutorial reversi →Let's play
- 10:1310:13, 19 September 2025 diff hist −73 Tutorial reversi →Build your States
- 09:5309:53, 19 September 2025 diff hist +45 Tutorial reversi →Build your States
- 09:5209:52, 19 September 2025 diff hist +17 Tutorial reversi No edit summary
- 09:2009:20, 19 September 2025 diff hist −1,391 Tutorial reversi →Build your States Tag: Visual edit
- 09:0909:09, 19 September 2025 diff hist +292 Tutorial reversi →The game state machine
- 08:5208:52, 19 September 2025 diff hist −241 Studio file reference No edit summary current Tag: Visual edit
- 08:4808:48, 19 September 2025 diff hist +40 Studio →Game logic (Server side) Tag: Visual edit
16 September 2025
- 20:0520:05, 16 September 2025 diff hist +62 State classes: State directory →Structure
- 16:5316:53, 16 September 2025 diff hist +68 Template:Studio Framework Navigation No edit summary
- 16:5216:52, 16 September 2025 diff hist +250 State classes: State directory →Outside the new class
- 13:3513:35, 16 September 2025 diff hist +207 State classes: State directory No edit summary
- 13:3413:34, 16 September 2025 diff hist −5 State classes: State directory →Zombie
- 13:3313:33, 16 September 2025 diff hist +583 State classes: State directory →Differences with states declared in states.inc.php
- 13:2913:29, 16 September 2025 diff hist +1,452 State classes: State directory No edit summary
- 13:2313:23, 16 September 2025 diff hist +3 State classes: State directory No edit summary Tag: Visual edit
- 13:2113:21, 16 September 2025 diff hist +2,503 State classes: State directory No edit summary Tag: Visual edit: Switched
- 13:0513:05, 16 September 2025 diff hist +1,021 State classes: State directory No edit summary
- 12:5712:57, 16 September 2025 diff hist +1,566 N State classes: State directory Created page with "{{Studio_Framework_Navigation}} State classes allow to create a PHP class for each game state. It allows to split the code in multiple files, without using Traits. The advantage is that the IDE understands the structure and can provide auto-completion and error highlights, that are lost in Traits. The State class in <code>modules/php/States/PlayerTurn.php</code> will have this structure: <pre> namespace Bga\Games\<MyGameName>\States; use Bga\GameFramework\StateType; u..."
15 September 2025
- 15:5015:50, 15 September 2025 diff hist +252 Main game logic: Game.php No edit summary
- 11:3711:37, 15 September 2025 diff hist +78 Main game logic: Game.php →Player color preferences
12 September 2025
- 08:0608:06, 12 September 2025 diff hist +161 BGA Studio Cookbook →Set Auto-click timer for buttons (setAutoClick)
11 September 2025
9 September 2025
- 16:3716:37, 9 September 2025 diff hist −30 Tutorial reversi →Implement the zombie mode Tag: Visual edit
- 16:3616:36, 9 September 2025 diff hist +1,727 Tutorial reversi →Add a debug function to help up test the code
- 14:3814:38, 9 September 2025 diff hist +363 Zombie Mode →The different Zombie levels
4 September 2025
- 15:1915:19, 4 September 2025 diff hist 0 Zombie Mode →The different Zombie levels
- 10:0310:03, 4 September 2025 diff hist +23 Zombie Mode →Testing the Zombie mode
- 09:3709:37, 4 September 2025 diff hist +1 Zombie Mode →What is the Zombie mode
- 09:3309:33, 4 September 2025 diff hist −2,346 Main game logic: Game.php →Zombie mode Tag: Visual edit
- 09:3209:32, 4 September 2025 diff hist −141 Pre-release checklist →Move from Dev to Alpha current Tag: Visual edit
- 09:3009:30, 4 September 2025 diff hist +21 Create a game in BGA Studio: Complete Walkthrough →Wrap Up Tag: Visual edit
- 09:3009:30, 4 September 2025 diff hist +19 Troubleshooting →Zombie mode current Tag: Visual edit
- 09:2709:27, 4 September 2025 diff hist +1,010 Zombie Mode →Testing the Zombie mode
- 09:2409:24, 4 September 2025 diff hist +45 Zombie Mode →Implementing the Zombie mode
- 09:2109:21, 4 September 2025 diff hist +196 Zombie Mode →Implementing the Zombie mode
- 09:2009:20, 4 September 2025 diff hist +705 Zombie Mode →Implementing the Zombie mode
- 09:1009:10, 4 September 2025 diff hist +1,383 Zombie Mode →Implementing the Zombie mode
- 08:5408:54, 4 September 2025 diff hist +417 Zombie Mode No edit summary
- 08:5008:50, 4 September 2025 diff hist +51 Zombie Mode No edit summary Tag: Visual edit
- 08:4908:49, 4 September 2025 diff hist −351 Zombie Mode No edit summary Tag: Visual edit
- 08:4708:47, 4 September 2025 diff hist +3,731 N Zombie Mode Created page with "{{Studio_Framework_Navigation}} == What is the Zombie mode == When a player leaves a game for any reason (being expelled out of time or quitting the game), he becomes a "zombie player". In this case, the results of the game won't count for statistics, but we must let the other players finish the game anyway. That's why zombie mode exists: allow the other player to finish the game, against the Zombie (a bot) that replaces the Zombie player (a bot). == The different Z..."