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Gamehelptheorionstation
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The Orion Station - Quick Rules
Game Overview
- Objective: Earn 50 or more credits by buying and selling Goods cards.
- Starting Setup: Each player starts with 20 credits and a hand of 5 cards.
- End Game: The first player to reach 50+ credits triggers the end game. All other players receive exactly one final turn.
- Winning: The player with the highest total credits wins.
- Tie Breaker: Ties go to the player who originally triggered the end game.
Player Turn Phases
Each turn consists of two distinct phases:
- 1. Draw Phase
- Draw 2 cards from the deck.
- Keep 1 card in your hand and discard the other.
- 2. Play Phase
- Perform up to 3 Actions from the action list below.
- End of Turn (Cargo Hold Limit & Fine)
- If you end your turn with 6 or more Goods in your cargo hold, you must pay a 2-credit fine to the safety inspector.
- You can jettison Goods for free before your turn ends to avoid this fine.
Play Phase Actions
Maximum of 3 actions per turn.
- Draw: Draw and keep 1 additional card from the deck.
- Buy Goods: Purchase a Goods card from your hand by paying its listed Buy price.
- Sell Goods: Sell a Goods card from your hand to receive its listed Sell price.
- Play Utility: Put a (U)tility card from your hand into play. You may optionally activate its effect immediately by paying its listed cost.
- Activate Utility: Use the effect of a (U)tility card already in front of you.
- Note: You can have a maximum of 3 Utility cards in play at any time. Each card can only be activated once per turn.
- Espionage / Support: Play an (E)spionage or (S)upport card from your hand targeting a legal player specified on the card text.
Free Actions & Reactions
These do not count towards your 3-action limit.
- Defense (Reaction): Play a (D)efense card or any card marked "During an opponent's turn" to counter an opponent's targeted action against you.
- Jettison Goods: Discard any number of Goods tokens from your Cargo Hold at any time during your turn.
- Dump Utility: Discard a (U)tility card from play at any time during your turn to clear a slot for a new one.
Additional Rules
- Goods Swapping: Swapping a Good via card effects does not count as "filling" your cargo hold and does not trigger fines.
- Station Security Detail (SSD): These cards can block any targeted action against you or another player (e.g., Espionage or Utility effects). Discard after use. SSDs cannot block Buy, Sell, or Free Actions.
- Card Priority: Card-specific instructions always take precedence over the standard rulebook.