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Revision as of 13:02, 27 June 2026 by Thomas (talk | contribs) (Created page with "== The Orion Station - Quick Rules == === Game Overview === * '''Objective:''' Earn 50 or more credits by buying and selling Goods cards. * '''Starting Setup:''' Each player starts with 20 credits and a hand of 5 cards. * '''End Game:''' The first player to reach 50+ credits triggers the end game. All other players receive exactly one final turn. * '''Winning:''' The player with the highest total credits wins. * '''Tie Breaker:''' Ties go to the player who originally t...")
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The Orion Station - Quick Rules

Game Overview

  • Objective: Earn 50 or more credits by buying and selling Goods cards.
  • Starting Setup: Each player starts with 20 credits and a hand of 5 cards.
  • End Game: The first player to reach 50+ credits triggers the end game. All other players receive exactly one final turn.
  • Winning: The player with the highest total credits wins.
  • Tie Breaker: Ties go to the player who originally triggered the end game.

Player Turn Phases

Each turn consists of two distinct phases:

1. Draw Phase
Draw 2 cards from the deck.
Keep 1 card in your hand and discard the other.
2. Play Phase
Perform up to 3 Actions from the action list below.
End of Turn (Cargo Hold Limit & Fine)
If you end your turn with 6 or more Goods in your cargo hold, you must pay a 2-credit fine to the safety inspector.
You can jettison Goods for free before your turn ends to avoid this fine.

Play Phase Actions

Maximum of 3 actions per turn.

  • Draw: Draw and keep 1 additional card from the deck.
  • Buy Goods: Purchase a Goods card from your hand by paying its listed Buy price.
  • Sell Goods: Sell a Goods card from your hand to receive its listed Sell price.
  • Play Utility: Put a (U)tility card from your hand into play. You may optionally activate its effect immediately by paying its listed cost.
  • Activate Utility: Use the effect of a (U)tility card already in front of you.
    Note: You can have a maximum of 3 Utility cards in play at any time. Each card can only be activated once per turn.
  • Espionage / Support: Play an (E)spionage or (S)upport card from your hand targeting a legal player specified on the card text.

Free Actions & Reactions

These do not count towards your 3-action limit.

  • Defense (Reaction): Play a (D)efense card or any card marked "During an opponent's turn" to counter an opponent's targeted action against you.
  • Jettison Goods: Discard any number of Goods tokens from your Cargo Hold at any time during your turn.
  • Dump Utility: Discard a (U)tility card from play at any time during your turn to clear a slot for a new one.

Additional Rules

  • Goods Swapping: Swapping a Good via card effects does not count as "filling" your cargo hold and does not trigger fines.
  • Station Security Detail (SSD): These cards can block any targeted action against you or another player (e.g., Espionage or Utility effects). Discard after use. SSDs cannot block Buy, Sell, or Free Actions.
  • Card Priority: Card-specific instructions always take precedence over the standard rulebook.