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Gamehelpandromedasedge
Game Overview
In Andromeda's Edge, you lead a desperate faction seeking to build a new civilization on the edge of the galaxy. Thematically, you colonize planets, gather rare resources, and upgrade your space station. Mechanically, the game merges worker placement (using ships) with engine building (on your player mat). Your ships act both as workers to trigger region actions and as combat units to defend your interests.
Goal of the Game
The goal is to accumulate the most Victory Points (VP) by building planetary developments, advancing on progress tracks, and winning battles against rivals and raiders.
Gameplay
On your turn, you must choose one of two primary actions:
1. Launching a Ship
- Placement: Move a ready ship from your station to a region on the main board.
- Activation: Perform the region's action (e.g., gather resources, acquire moons, buy modules, or build planetary developments).
- Combat: If an opponent's ship or a raider is present in the region, a battle is triggered at the end of your turn.
2. Return to Station (Scuttle)
- Recall: Return all your ships from the board to your space station's docking bays.
- Activation: Trigger your station's modules row by row. Each ship docked in a row allows you to activate the module effects in that row (your built-in "engine").
- Maintenance: Use this phase to build new ships or purchase upgrades if resources permit.
The 5 Progress Tracks
Advancing on these tracks is the primary way to gain VPs and unlock powerful abilities:
| Track | Focus / Benefit |
|---|---|
| Science (Green) | Produces energy capacity and unlocks Discovery tokens. |
| Industry (Brown) | Unlocks ship upgrades and moon slots on your station. |
| Supremacy (Red) | Race for Supremacy tokens; advanced by winning battles. |
| Commerce (Yellow) | Unlocks endgame scoring for resources and generates credits. |
| Civilization (Blue) | Increases hand limit and provides endgame modules. |
Combat & Game End
- Battles: Resolved using dice. Your dice pool depends on ship types and played tactics cards. The winner advances on the Supremacy track, while losers are sent to the Repair Barge.
- Targeting: Each participant’s targeting value is the number of ships they have in the active region, plus any targeting bonuses, to a maximum of 5. Targeting increases minimum roll in battle, affecting all ship dice.
- Game End: The game end is triggered when a player reaches a specific VP threshold (50/60/70). Event cards can’t be triggered during the final turns of the game. The active player finishes their current turn, and each player takes 1 more turn, including the player who triggered the end of the game. Players then proceed to final scoring. After final scoring, the player with the most VP is the winner