This is a documentation for Board Game Arena: play board games online !

Gamehelpspookytower

From Board Game Arena
Revision as of 03:03, 27 March 2026 by Thomas (talk | contribs) (Created page with "== Game Overview == In Spooky Tower, we scramble to photograph ghosts haunting the clock tower. We use dice combinations to scout buildings, develop photos, and recover magical amulet pieces. == Goal of the Game == The game ends immediately when a player fulfills one of these conditions: * Captures '''5 ghosts''' (ghost pets count as full ghosts). * Collects '''3 amulet pieces''' (victory via the protective amulet). == Core Mechanic: The Tower Drop == Drop both dice th...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Game Overview

In Spooky Tower, we scramble to photograph ghosts haunting the clock tower. We use dice combinations to scout buildings, develop photos, and recover magical amulet pieces.

Goal of the Game

The game ends immediately when a player fulfills one of these conditions:

  • Captures 5 ghosts (ghost pets count as full ghosts).
  • Collects 3 amulet pieces (victory via the protective amulet).

Core Mechanic: The Tower Drop

Drop both dice through the tower. You must choose one die value or the sum of both to perform an action in a matching building (values 1–12).

Gameplay

On your turn, choose exactly one of these two main actions:

1. Scout Buildings (Take Cards)

  • Take the top card of a building matching your dice result.
  • Place it face-down (house side) to the left of your player board.
  • Note: You can accumulate multiple cards across different buildings before deciding to reveal them.

2. Develop Photos (Flip Cards)

  • Choose a building where you already have face-down cards. Your dice result must match the building's value.
  • Flip all cards stored at that building to their photo side.
  • Resolution:
    • Ghosts/Pets: Move to the right of your board as victory points.
    • Symbols: Resolve Spellbooks (extra action), Crystals (amulet progress), or Flashlights (clues).
    • Blanks: Cards with no symbols go straight into the chest (discard pile).

Additional Helpful Details

Element Effect & Strategy
The Tower Clock If no action is possible, advance the clock. When it hits "12," players with cards at that building receive an amulet piece. The clock prevents deadlocked turns.
Spellbooks Allow an immediate extra action (Take or Flip) without rolling the dice again.
The Park Collect 3 Flashlight symbols (clues) to immediately claim a ghost of your choice from the Park deck.
Amulet Pieces Earned by collecting 3 Crystal symbols or via the Tower Clock reaching the 12 o'clock position.

End of Game

As soon as a player collects their 5th ghost card or 3rd amulet piece, they are declared the Champion of Spooky Tower.