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Revision as of 20:50, 20 March 2026 by Thomas (talk | contribs) (Created page with "== Go-Stop (Hanafuda) - Quick Rules == === Overview === * '''Players:''' Ideally 3 players (2-player variants exist). * '''Deck:''' Hanafuda deck (48 cards, 12 flower suits representing months). * '''Objective:''' Be the first to reach a minimum point threshold (usually 3 points) and decide whether to continue ("Go") or end the round ("Stop"). === Setup === # The dealer deals cards to players and the table center (typically 6 hand / 6 table for 3 players). # Play proce...")
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Go-Stop (Hanafuda) - Quick Rules

Overview

  • Players: Ideally 3 players (2-player variants exist).
  • Deck: Hanafuda deck (48 cards, 12 flower suits representing months).
  • Objective: Be the first to reach a minimum point threshold (usually 3 points) and decide whether to continue ("Go") or end the round ("Stop").

Setup

  1. The dealer deals cards to players and the table center (typically 6 hand / 6 table for 3 players).
  2. Play proceeds counter-clockwise.

Gameplay

On your turn, perform the following steps:

  1. Play from Hand: Match a card from your hand with one of the same suit (month/flower) on the table. If no match exists, discard it face up.
  2. Draw from Deck: Flip the top card of the draw pile. If it matches a card on the table, you take both.
  3. Collect: Any matches made are placed face up in your scoring area, categorized by type.

Card Types & Scoring

  • Brights (Gwang): 5 cards marked with the "Light" symbol. 3 cards = 3 pts (usually 2 if rain is included), 4 = 4 pts, all 5 = 15 pts.
  • Animals (Yul): Cards featuring animals. 5 cards = 1 pt, each additional = +1 pt. Special "Godori" (3 specific birds) = 5 pts.
  • Ribbons (Ti): Cards with scrolls/ribbons. 5 ribbons = 1 pt, each additional = +1 pt. Sets of 3 matching ribbons (e.g., all blue) = 3 pts.
  • Junk (Pi): Basic cards. 10 cards = 1 pt, each additional = +1 pt. (Double-Pi count as 2 cards).

Go or Stop?

When a player reaches at least 3 points, they must announce:

  • Stop: The round ends immediately, and the player wins their current score.
  • Go: Play continues. The player gains bonuses (+1 pt for "One Go" and "Two Go", score doubling starting at "Three Go") but risks losing everything if another player scores first.

Special Rules (Selection)

  • Puck (Bomb): If you hold three cards of a suit in your hand and the fourth is on the table, you can "bomb" the suit and take all four.
  • Multipliers: Certain conditions (e.g., the winner having many Junk cards while losers have very few) can double the final payout for the losers.