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Gamehelpdontletitdie

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Revision as of 04:08, 6 June 2025 by Cutch25 (talk | contribs) (Initial set of rules for Dont let it die)
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Player Phase

Each character takes a turn taking actions. Followed by the night phase, and morning phase.

Actions
Cost Action
0 Add Wood to fire
0 Spend Fire Knowledge Points (FKP)
0 Eat
1 Cook Food
1 Trade resources with neighboring tribe
2 Forage / Gather
3 Investigate Fire
3 Craft
3 Hunt (Requires Weapon) / Harvest (Requires Tool)
4 Explore (Hindrance Expansion)

Combat

  • If no weapon or damage is less than the Danger! cards life take health equal to the card's damage
  • If you have a weapon with 1 Range, take 1 Damage and Meat equal to the card's life
  • If you have a weapon with 2 Range, take 0 Damage and Meat equal to the card's life

Crafting

Items can be crafted and traded between characters. Each character can have 1 weapon and 1 tool.

Crafting Discoveries will unlock additional crafting options.

Only 1 building can be created per game.

There is a limited number of each item.

Knowledge Tree

  • Investigate the fire to generate Fire Knowledge Points (FKP)
  • Spend FKP to unlock discoveries
  • All discoveries with a gold arrow must be unlocked as prerequisites.

Night & Morning Phase

  • Draw a night event
  • Remove wood from the fire
  • Damage each character
  • Trade Items between characters

Hindrance (Hindrance Expansion)

A physical hindrance is acquired from events or when taking damage from combat.

There is a max of 3 physical hindrances and 1 mental hindrance.

If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed), and all physical hindrances will be removed.

Game End

Win when you unlock the Fire Starter discovery

Lose when there is 0 wood in the fire, when all members die, or when night phase 14 comes.