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Gamehelpdontletitdie

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Player Phase

Each character takes a turn taking actions. Followed by the night phase, and morning phase.

  • (Cost 0) Add Wood to fire
  • (Cost 0) Spend Fire Knowledge Points (FKP)
  • (Cost 0) Eat 3 Raw Berry or 2 Raw Meat for 1HP, 2 Cooked Berry or 1 Cooked Meat for 2HP
  • (Cost 1) Cook food (Requires Cook Skill) turns 1 Raw into 1 Cooked
  • (Cost 1) Trade resources with neighboring tribe, any 3 tokens for 1 token (excluding cooked food, but including FKP)
  • (Cost 2) Forage - draw a card and hope for Berry or Fiber
  • (Cost 2) Gather - draw a card and hope for Wood or Rock
  • (Cost 3) Investigate Fire - Roll FKP Dice and hope for FKP
  • (Cost 3) Craft
  • (Cost 3) Hunt (Requires Weapon) - draw a card and hope for Meat or Bone or Hide
  • (Cost 3) Harvest (Requires Tool) - draw a card and hope for Wood or Rock
  • (Cost 4) Explore (Hindrance Expansion)

Combat

  • If no weapon or damage is less than the Danger! cards life take health equal to the card's damage
  • If you have a weapon with 1 Range, take 1 Damage and Meat equal to the card's life
  • If you have a weapon with 2 Range, take 0 Damage and Meat equal to the card's life

Crafting

Items can be crafted and traded between characters. Each character can have 1 weapon and 1 tool.

Crafting Discoveries will unlock additional crafting options.

Only 1 building can be created per game.

There is a limited number of each item.

Dice Rolling

When rolling the special FKP dice it is a d6, with the following sides "0, 1, 1, 1, 2, 3"

Incapacitation

If a character becomes incapacitated they can be revived using 3 cooked Meat. They will start at 3 HP and can return top play after the next morning phase.

Knowledge Tree

  • Investigate the fire to generate Fire Knowledge Points (FKP)
  • Spend FKP to unlock discoveries
  • All discoveries with a gold arrow must be unlocked as prerequisites.

Night & Morning Phase

After all players have taken their turn, a night card is drawn.

After the night phase the morning phase starts

  • Remove wood from the fire (number of wood removed based on the day track)
  • Damage each character
  • Move the first player token (skull token)
  • Trade Items between characters

Hindrance (Hindrance Expansion)

A physical hindrance is acquired from events or when taking damage from combat.

There is a max of 3 physical hindrances and 1 mental hindrance.

If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.

Physical hindrances can be removed by spending a stamina and Medical Herb

Game End

Win when you unlock the Fire Starter discovery

Lose when there is 0 wood in the fire, when all members die, or when night phase 14 comes.