This is a documentation for Board Game Arena: play board games online !
Gamehelpcoffeerush
- Game Goal**:
- The main goal is to **earn the most points**. - Points are earned by successfully **completing customer orders** and **activating upgrades**. - Points are lost for **penalty cards**.
- Player's Turn Steps**:
1. **Activate Upgrades**
* Optional step at the start of your turn. * Turn in **3 completed and “upvoted” cards** from your player board for an upgrade tile.
2. **Move**
* **Move your meeple up to 3 spaces** on the board. * **Collect the ingredient shown on each space** you land on during your movement. * You may pass over another meeple and collect the ingredient, but **cannot end your movement on a space with another meeple**. * Use **Rush Tokens** to move **1 additional space** each. There is **no limit** to the number of these tokens you can use for movement.
3. **Pour Ingredients**
* Place the ingredients you collected **into your cups**. * Once placed into a cup, **ingredients must remain in that cup**. * You may return ingredients to the supply instead of placing them in a cup. * You may **empty any number of cups**, returning all ingredients to the supply.
4. **Process Order**
* When an order is completed by matching ingredients in a cup to a card, **place the cup on the corresponding card**.
* Other players should verify the order.
* If **correct**, return ingredients to the supply and place the card face down in your **“up vote” area** (counts for score and upgrades).
* If **incorrect**, remove the cup from the card.
* If the completed card is a **Specialty Order**, receive a **Rush token**.
* Check how many orders you completed this turn. The **next 2 players** must **take that many new cards** and place them on Tab 1 of their boards.
* If there are **no more cards to take**, the **Starting Player Token** is turned over to the **“Closed” side**.
5. **Flow of Time**
* All order cards currently on your player board **move 1 tab down**.
* Cards that **fall off the board from Tab 4** are placed face down in your **“down vote” area** and become **penalty cards**.
* Take the **same number of Rush tokens** as penalty cards received this turn.
* If you receive a total of **5 penalty cards**, the **Starting Player Token** is immediately turned over to the **“Closed” side**.
6. **Check for Game End**
* Check the **Starting Player Token**.
* If on the **“Open” side**, your turn ends, and it's the next player’s turn.
* If on the **“Closed” side**, continue the round until **all players in the round have had a turn**.
- How the Game Ends**:
- The game ends once the **Starting Player Token is on the “Closed” side** AND the current round is completed so everyone has had an equal number of turns. - The token flips to "Closed" when either:
* There are **no more new order cards** to distribute. * OR a player receives their **5th penalty card**.
- Scoring Points at Game End**:
- Each completed order card (“upvoted”) = **1 point**. - Each activated upgrade tile = **2 points**. - Each penalty card (“downvoted”) = **-1 point**.
- Breaking Ties**:
- If players have the same score, the player with the **most completed order cards wins**. - If still tied, the player with the **most Rush tokens wins**.
- Upgrades**:
- Special tiles earned by turning in 3 completed orders. - They provide unique abilities, such as:
* Receive 2 ingredients when your meeple is **in a corner space**. * Receive 2 ingredients when your meeple is **on the same space as another meeple**. * Your meeple may **move diagonally**. * You may take **2 special ingredients** (Caramel, chocolate, tea leaves, or water) when on a special space.