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Gamehelpminirogue
Overview
Reach the final Room on the forth floor and defeat Og's Blood; the last boss (Solo or Co-op)
Dungeon
The Dungeon is divided up into 4 Floors of increasing difficulty
Every Floor contains a certain number of Areas/Zones; Floors 1 and 2: two, Floors 3 and 4: three
Each Area contains eight Rooms which need to be passed starting from top left following an orthogonal direction that moves you closer to bottom right
Character Stats
Gold allows you to purchase items at Merchants and use at Shrines
HP is your life, if you (or your partner in co-op) reach 0, you lose
Food is required at the start of a new area, otherwise your character will lose 3HP
Armour decreases damage taken in combat, usually
XP increases your character's level, this provides more dice against challenges
Potions have varying effects, but you can only ever be carrying two DIFFERENT potions at the same time
Items are cards found in the dungeon, of which your character may only have one at a time.
Dice
There are four dice types
White Character dice are your standard dice to roll. When you roll a 6 in Combat you have the option of an rerolling it "exploding sixes"
Black Dungeon dice are rolled for various dungeon effects
If a Green Poison die shows the symbol, you lose 1HP
If a Purple Curse die shows the symbol, all your White dice are effectively one less
Turn
On your turn, flip over a room and resolve it
After which, reveal the room to the right and the room below your current position (unless your character is blinded), you can then choose which of these two to move to (Up/Left/Diagonal moves are not allowed, even if you can see a faceup card there)
This means that when you reach either the rightmost column or the lowest row, you will no longer have a choice
Resolve the card you enter, there are three "basic" encounters, freebies, checks, or monsters
Freebies
Choices allow you to choose between a set of options and get the appropriate reward / penalty, if you are unable to take the penalty you lose 1HP
Merchants
The Merchant and the Hunter allow you to buy (and sell) things, if you have not enough money and nothing to sell you just encounter the space and get no additional reward
Checks
Some rooms require skill checks, roll dice equal to your character's level and if you get at least one star icon (5 or 6) yourself then you succeed. The Black dungeon dice will determine the penalty or reward from failure or success however you may get multiple choices
Monsters
Monsters require that you fight them until one of you is defeated, the amount of HP the monster has depends on how many character are in the room as it. Once the monster is defeated you get the reward to the right.
A feat can be performed to reroll each of your white dice - but only once. If you roll a six the same rules apply regarding exploding sixes.
To perform a Feat select the die you want to reroll and pay the cost of performing the feat usually XP, or HP
"Boss" Monsters
Boss monsters appear on the lowest bottom right area of a particular floor - with exception of the forth floor which is always Og's Blood. They generally have some sort of additional power, and defeating them usually results in both XP and a random treasure roll
Area Complete
Once an area is completed, reached and successfully resolved lowest right room, perform the following
Either eat 1 food or lose 3HP
If an effect had your character facedown, flip yourself faceup
Progress the Dungeon Mat
Setup the new area
Og's Blood
This is the last monster of the game it has two stages that must be defeated, in order to win the game. If you choose to use the Poison potion it will only affect the current stage you're in.
Items & Mods
Poisoned: The green die will be added to your pool of dice when your Character becomes poisoned.
Cursed: The purple die will be added to your pool of dice when your Character becomes cursed.
Blindness: Only reveal a Room card once you have entered it.
Fire Potion: Inflict 7 damage on the Monster.
Frost Potion: The Monster does not attack this turn. Do not resolve the Dungeon die (D).
Poison Potion: Inflict 4 damage on the Monster during each of your Combat turns, including the present one.
Healing Potion: Gain 6 HP.
Holy Potion: Cure your Character from all Poison (P), Curse (C) and Blindness (l) Effects.
Perception Potion: Automatically succeed a Skill Check (just roll the Dungeon die and consult the Success result), and/or cure Blindness (l).