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Gamehelprememberwhen

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Remember When ... is a family party game for 3-6 players, ages 8 and up.

The players represent retired super heroes and reformed super villains who have gotten together, years later, to reminisce about their earlier adventures. But, as always happens at occasions like this, each is trying to outdo their peers by bragging about an even more amazing story of what they once did. But the really funny part is that everyone's memories are faulty because they are now going senile, and they're relying on their "friends" to help them fill in the blanks! So while the hero or villain might really have a great story to tell, what comes out of their mouth ends up being VERY different. Each player has two goals - 1) To be the best at helping the other players in remembering correctly, and 2) To come up with your own memory/adventure that your peers agree is the best one of all!

Remember When ... comes with hundreds of unique cards, each with 4 words/phrases on it's 4 sides. There are ZERO repeats, meaning there are over a billion billion different combinations! On the Active Player's turn they are creating a memory with 7 or different cards, each representing a different part of the memory. 1) WHEN they did this, 2) WHERE they did this, 3) HOW they did this (i.e. Adverb), 4) The ACTION that they took (i.e. Verb), 5) The DESCRIPTION of the object of their memory (i.e. Adjective), 6) The OBJECT of their memory (i.e. Noun), and 7) WHY they took this action. For example, "Remember When ..., while looking for my other sock, in the crowded grocery store, I repeatedly kissed the furry caveman because the Great Conjunction was at hand!?"

But the Active Player does not create this Sentence/Memory from their own cards. The other players are rapidly trying to assist the Active Player by submitting one card each. The Object and the Action Taken are determined first and read out loud, so the players have some context for their card submissions. Once one card of a type/color (i.e. "Blue") has been submitted then another available color must be submitted. As the players submit their cards to the Active Player, face down, they are trying to guess which of those 4 words/phrases the Active Player will actually choose. If they are correct in their guesses then they will get points for "helping".

Once the Active Player has assembled their sentence, scored it for "helping points", then they read the completed sentence aloud (we suggest as dramatically as possible). This is because the other players will be voting on which memory of the evening is the most exciting of all!