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Revision as of 02:39, 16 June 2023 by Contig (talk | contribs) (Created page with "These rules are beta -- also consult the rulebook == Start of game == Players each start as a particular region/faction, with their own starting projects and other values. == Stages in a Round == === Global Stage (round setup) === Players pick a global project to work on that round, as well as view one of the crisis cards for that round === Local Stage (playing cards) === Each player draws 5 cards to use during this stage, though this number can be raised or lowere...")
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These rules are beta -- also consult the rulebook

Start of game

Players each start as a particular region/faction, with their own starting projects and other values.

Stages in a Round

Global Stage (round setup)

Players pick a global project to work on that round, as well as view one of the crisis cards for that round

Local Stage (playing cards)

Each player draws 5 cards to use during this stage, though this number can be raised or lowered through other effects. Players can take actions at the same time, and each player can use their cards in a few ways:

  1. Play a card over a current project, replacing the project. The old project's tags are contributed to the new project -- so for example, you may want to play a money project over another money project.
  2. Tuck a card under a current project, adding the card's tag to the current project
  3. Tuck a card under any global project to activate its effect for the rest of the game
  4. Tuck a card under the revealed crisis to weaken it
  5. Use the card later when activating a project's ability

Also some project cards can be activated -- possibly multiple times unless it mentions otherwise.