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Gamehelpburglebros
How To Play
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving.
Objective
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.
On Your Turn
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below) will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.
Actions
Peek : reveal adjacent room tile
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile
Character specific action :
Tool specific action :
Tile Distribution
1 - Lavatory
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway
4 - Camera
Events
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way
Buddy system - Choose a player and move their piece onto your current tile
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card
Crash! - If there are no active alarms on your floor, then the guard's new destination will be the current tile you are on
Daydreaming - The guard on your floor has one less movement this turn
Dead drop - Current player passes all tools and loot to the player on their right
Espresso - The guard on your floor has one additional movement this turn
Freight elevator - Fall up one floor
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile
Gymnastics - Walkway tiles act as stairs for 1 round for all players
Heads up! - The next player gains an additional action on their turn
Jump the gun - Skip the next player's turn (including the guard movement)
Jury-rig - Gain a tool
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen
Lampshade - Gain a stealth token
Lost grip - Fall one floor
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token