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Gamehelpthroneandthegrail
Objective
Highest score from Influence cards OR collect 3 Grail cards for Instant Win
Turn Basics
Play a card at the end of the central Territory Line
OR
Draw up to 5 Cards from Territory Line in sequence to your area (Once per round). These are the cards which will actually count for scoring.
Rounds
Rounds end after 6 turns
At which point, each player gains 5 new cards
Start player is passed on
Scoring
If you have 3 Grails, instant win
Otherwise, Grails are worth nothing
Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all)
Gain 5 points per run of 4 (4,5,6,7 or 1,2,3,4) ignoring majority wins (e.g. if you lose 5 card majority 2 to 3, but have 4,5,6,7, you still get the 5 point run score)
Positive and Negative cards gain or lose you the points depicted