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Objective
Each player has his own goal.
- Sheriff and Deputies: Kill all the Outlaws and the Renegade.
- Outlaws: Kill the Sheriff.
- Renegade: Kill all opponents with the Sheriff being last.
Everyone knows the Sheriff but all other characters are hidden.
Player's Turn
- Draw two cards from the draw pile.
- Play any number of cards, but only 1 Bang!
- Discard cards to your hand size limit (your life points).
Notes
- You can have only 1 copy of any card in play, unless the copy is from your character.
- You can only have 1 weapon. If you haven't played any weapons, you have Colt.45 (distance 1).
- Brown border cards have immediate effect while blue cards have effects last until they are removed.
- The distance between players is the minimum number of places between them.
- The Sheriff starts with 1 extra life point.
- When you lose your last life point, you die unless you play a Beer.
- When you die, discard all your cards and show your role card to others.
- If the Sheriff kills a Deputy, he discards all cards he has in hand and in play.
- Anyone killing an Outlaw draws 3 cards.
End of Game
- If the Sheriff is killed, Outlaws win unless the Renegade is the last one standing, which he wins.
- If all the Outlaws and the Renegade are killed, the Sheriff and his Deputies win.
Characters
- Bart Cassidy (4): Each time he loses a life point, he draws a card.
- Black Jack (4): Show his second card: if it is red he draws an additional card.
- Calamity Janet (4): She can use Bang! as Missed! and vice versa.
- Jesse Jones (4): He may draw his first card from any other player instead of from the deck.
- Jourdonnals (4): He has a Barrel in play at all times.
Card List
Brown Cards: Immediate Effect
- Bang!: Target a player that you can reach. He loses 1 life point unless he can play a Missed!
- Missed!: Cancel a Bang!
- Beer: Regain 1 life point. Can be played when reciving a lethal hit.
- Saloon: All players regain 1 life point. Cannot be played out of turn.
- Stagecoach & Wells Fargo: Draw 2 or 3 cards.
- General Store: Draw cards equal to number of alive players. Everyone chose a card starting from you.
- Panic!: Draw a card from a player with distance 1.
- Cat Balou: Force a player to discard a card.
- Gatling: All other players lose 1 life point.
- Indians: All other players discard a Bang! or lose 1 life point.
- Duel: Challenge a player. The challenged and the challenger take turns to discard a Bang! and the first player failing lose 1 life point.
Blue Cards: Continuous Effect
- Weapons: They change the maximum distance that you can hit, except the Volcanic which allows you to play any number of Bang!
- Mustang: All other players see you with a distance increased by 1.
- Scope: You see all other players with a distance decreased by 1, but at least 1.
- Barrel: When you are targeted with a Bang!, draw! If it is a heart, you are Missed!
- Jail: Play this card on another player. That player draw! and escapes if it is a heart, otherwise his turn is skipped.
- Dynamite: When this card is in front of you, draw! and it explodes when it is a spades 2-9 (you lose 3 life points), otherwise pass it.