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Gamehelpgolems
Overview
X
Turn
On your turn, you have two options
If you have 1 or fewer gems, you may take 2 more gems, then your turn ends
Alternatively, take a card from the display which has an effect depending on how many other cards still remain in the same row
If before taking a card, that row has 3 cards (i.e. it was full) you must place a gem on each other card in that row
If before taking a card, that row has 2 cards, transfer the gem from the card you took onto the card you did not take
If the card you wish to take is the last in the row, as well as taking the card you gain all the gems on it
After you've paid for and taken the card, trigger its ability
Card Types
There are 3 card types, each with 2 abilities
When you take a card, you can trigger only ONE of its possible abilities
The types in short are:
Golem - Resource & Summon
Rune - Resource & Reserve
Gem - Reward & Dust
Golems can be turned into a Resource, by turning the card upsidedown to show the resource symbol, then place it in a staggered column of the resource type to show how many you have
Golems can be Summoned by meeting, but not paying, the resource requirements shown. After which, you may tuck 1-3 resource cards matching the golem requirements underneath it for scoring opportunities, but you don't have to
Runes can be turned into a Resource, similar to golems, except they cannot start a new column, they must be played into pre-existing columns of their resource type (some Runes have wild resource icon, that can be any type)
Runes can be Reserved, if you have at least 3 gems, spend 1 gem, and take it into your hand for potential scoring opportunities
Gems can give a Reward, collect all gems showing, first from the supply, then from your opponent if not enough, before keeping the card in your hand
Gems can be turned to Dust, by turning the card upsidedown to show the quantity of dust supplied, place this in a staggered column of dust for potential scoring opportunities
Game End
If at the end of a player's turn, you try to fill a row back to 3 cards and there are not enough to fill it, this triggers the end game
Make sure everyone has had an equal number of turns, then proceed to scoring
2VP per Summoned Golem
1VP per tucked card under Golems
1/3/6/10VP for 1/2/3/4 Dust (one set only, no points for 5+ Dust)
Hand Gems score their depicted VP
Hand Runes score their depicted VP
The player with the most points, wins!
If tied, the player with the most Golems, wins!
If still tied, the player with the most Tucked Cards, wins!
Summarised by https://boardgamearena.com/player?id=90078516