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Gamehelppiratenkapern
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For tips on how to play piraten kapern, see Tips_PiratenKapern
Objective
- The objective on each turn, is to make sets of 3 or more identical die faces, collect diamonds and coins, and score points.
- The overall game objective is to score 6000 points or more, and end with the highest score.
Player Turn
- Draw the top fortune card, which affects you for this turn.
- Roll all 8 dice.
- Each die has 6 faces:
- Coin,
- Diamond,
- Monkey,
- Parrot,
- Sabre (sword),
- Skull.
- You may stop rolling at any time, and collect your points, or press your luck and re-roll any number of additional times, for more.
- You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
- If you get 3 skulls on your first roll, or 3 or more skulls after any re-roll, your turn ends and you score nothing.
- If you get 4 or more skulls during your first roll, you go to Skull Island (see below).
Scoring
# dice in set | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|
Points | 100 | 200 | 500 | 1000 | 2000 | 4000 |
- Each diamond and coin is worth an additional 100 points.
- If the player generates points with all 8 dice, they score an extra 500 points.
- With some action cards, it is possible for a player's score to be negative.
Game End
- The final round is triggered when a player's score becomes greater than 6000 points.
- All other remaining players are permitted an equal number of turns.
- The winner is the player with the highest score.
- If the score ends in a tie, ...
Skull Island
- If a player rolls 4 or more skulls in their first roll, they go to Skull Island for that turn.
- They can re-roll as normal, except their turn only continues if they roll at least 1 skull.
- As soon as no skulls are rolled, or they cannot roll at least 2 dice, their turn ends.
- Opponents each lose 100 points per skull.
- Other objects have no value on Skull Island. The player scores nothing.
Action Cards
- Animals: Monkeys and parrots are grouped together and counted as a type.
- Diamond: You start with 1 extra diamond.
- Gold Coin: You start with 1 extra gold coin.
- Guardian: Once during your turn, you can re-roll a skull.
- Pirate: Double all points (positive or negative) in this turn.
- Pirate Ship (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000).
- Otherwise, score the same number of negative points.
- Skulls (1-2): You start with the amount of extra skulls on the card.
- Treasure Island: Place the dice on this card that you want save.
- They are protected and will score, even if you roll 3 or more skulls.
Promo cards
- If you are playing with the promo cards the following also appear:
After the Storm
- You are only allowed to re-roll your dice once.
- You receive double points for diamond and coins.
- If you visit Skull Island, you can only re-roll once.
- If you roll 3 skulls, your turn ends but you score according to Skull Island rules.
Peace
- You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
- If you succeed, you get double the points.
- You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.