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Actions :  
Actions :  
Peek : reveal adjacent room tile
Peek : reveal adjacent room tile
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile
Character specific action :
Character specific action :
Tool specific action :
Tool specific action :


Events:
Events:
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed.
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed.

Revision as of 20:56, 7 October 2021

Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.

Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.

Actions :

Peek : reveal adjacent room tile

Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)

Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile

Character specific action :

Tool specific action :

Events: Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed.