This is a documentation for Board Game Arena: play board games online !
Gamehelpburglebros: Difference between revisions
(Created page with "Goal : get all players to the roof with all three loot cards Player Turn : do 4 actions then move guard on your level Actions : Peek : flip up adjacent tile Move : move int...") |
Bootsiebewts (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
Goal : | Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught. | ||
Player Turn : | Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor. | ||
Actions : | Actions : | ||
Peek : | Peek : reveal adjacent room tile | ||
Move : move | Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed) | ||
Tile specific action : | Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile | ||
Character specific action : | Character specific action : | ||
Tool specific action : | Tool specific action : | ||
Events: | |||
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed. |
Revision as of 20:55, 7 October 2021
Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.
Actions : Peek : reveal adjacent room tile Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed) Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile Character specific action : Tool specific action :
Events: Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed.