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==Goal== | ==Goal== | ||
Each player controls a city, represented by her hand of cards. Each | Each player controls a city, represented by her hand of cards. Each card has an Egocentrism value, and sometimes a special ability. The goal of each player is to finish the game with the smaller Egocentrism score. However, cards with high Egocentrism give advantages during the game. One game can be composed of one or several rounds. | ||
card has an Egocentrism value, and sometimes a special ability. | |||
The goal of each player is to finish the game with the smaller | |||
Egocentrism score. However, cards with high Egocentrism give | |||
advantages during the game. One game can be composed of one or | |||
several rounds. | |||
==Setup== | ==Setup== | ||
At the beginning of each round, shuffle the 60 cards and form a | At the beginning of each round, shuffle the 60 cards and form a deck face down at the center of the table. Flip the first card to initiate a discard pile. | ||
deck face down at the center of the table. Flip the first card to | At the beginning of each round, distribute 5 cards to each player to compose her hand. One player can’t look at the cards of the other players. | ||
initiate a discard pile. | When the deck is empty, shuffle the discard pile and form a new deck face down with it. | ||
At the beginning of each round, distribute 5 cards to each | Players then take turns clockwise. | ||
player to compose her hand. One player can’t look at the cards | For the first round, randomly pick the first player. In each following round, the first player is the one with the highest score at the end of the previous round. Settle draws randomly. | ||
of the other players. | |||
When the deck is empty, shuffle the discard pile and form a new | |||
deck face down with it. | |||
Players then take turns clockwise. | |||
For the first round, randomly pick the first player. In each | |||
following round, the first player is the one with the highest score | |||
at the end of the previous round. Settle draws randomly. | |||
==On Your Turn== | |||
DISCARDING OR PLAYING A CARD | |||
A card thrown into the discard pile is discarded when it came directly from the deck, or played when it came from the hand of a player. A discarded card is put face up on the discard pile without triggering its special ability. A played card is put face up on the discard pile and the player who played it can eventually trigger its special ability. | |||
from | |||
During your turn, you must complete one of the following actions: | |||
* Reveal a card from your hand of the same value as the first | * Draw and look secretly at the first card from the deck. Then you must EITHER discard it, OR keep it to replace one card from your hand. The replaced card is then played. | ||
card on the discard pile and play it. | * Take the first card from the discard pile to replace one card from your hand. The replaced card is then played. | ||
* Reveal a card from your hand of the same value as the first card on the discard pile and play it. | |||
* Reveal a pair of cards with the same value from your hand | * Reveal a pair of cards with the same value from your hand and play one of the two. The other one stays in your hand. | ||
and play one of the two. The other one stays in your hand. | * Say “STOP” so the round will end just before your next turn starts | ||
* Say “STOP” so the round will end just before your next turn | |||
starts | |||
A round ends immediately if a player has no more cards in hand. | A round ends immediately if a player has no more cards in hand. | ||
When a round ends, each player sums up the Egocentrism | When a round ends, each player sums up the Egocentrism values in her hand. The player with the lowest score wins. | ||
values in her hand. The player with the lowest score wins |
Revision as of 09:02, 5 May 2021
Goal
Each player controls a city, represented by her hand of cards. Each card has an Egocentrism value, and sometimes a special ability. The goal of each player is to finish the game with the smaller Egocentrism score. However, cards with high Egocentrism give advantages during the game. One game can be composed of one or several rounds.
Setup
At the beginning of each round, shuffle the 60 cards and form a deck face down at the center of the table. Flip the first card to initiate a discard pile. At the beginning of each round, distribute 5 cards to each player to compose her hand. One player can’t look at the cards of the other players. When the deck is empty, shuffle the discard pile and form a new deck face down with it. Players then take turns clockwise. For the first round, randomly pick the first player. In each following round, the first player is the one with the highest score at the end of the previous round. Settle draws randomly.
On Your Turn
DISCARDING OR PLAYING A CARD A card thrown into the discard pile is discarded when it came directly from the deck, or played when it came from the hand of a player. A discarded card is put face up on the discard pile without triggering its special ability. A played card is put face up on the discard pile and the player who played it can eventually trigger its special ability.
During your turn, you must complete one of the following actions:
- Draw and look secretly at the first card from the deck. Then you must EITHER discard it, OR keep it to replace one card from your hand. The replaced card is then played.
- Take the first card from the discard pile to replace one card from your hand. The replaced card is then played.
- Reveal a card from your hand of the same value as the first card on the discard pile and play it.
- Reveal a pair of cards with the same value from your hand and play one of the two. The other one stays in your hand.
- Say “STOP” so the round will end just before your next turn starts
A round ends immediately if a player has no more cards in hand. When a round ends, each player sums up the Egocentrism values in her hand. The player with the lowest score wins.