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Tips battleforhill: Difference between revisions
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Strong Positions: | Strong Positions: | ||
Surround both sides. left and right no mans land. NOTE: don’t end your turn with opponent’s unit remaining in either of these spots — you will be at great risk of the above two move combos! | Surround both sides. left and right no mans land. NOTE: don’t end your turn with opponent’s unit remaining in either of these spots — you will be at great risk of the above two move combos! | ||
Strong Plays: | Strong Plays: | ||
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A Special Forces can be played to Left, this alone has support back to base. If not destroyed, can play to win Artillary + SpecialForces. | A Special Forces can be played to Left, this alone has support back to base. If not destroyed, can play to win Artillary + SpecialForces. | ||
Similar trick can be played with the | Similar trick can be played with the Paratroopers. | ||
Paratroopers behind the opponents home base, allows a Heavy Weapons on Left to destroy base and then SpecialForces. | Paratroopers behind the opponents home base, allows a Heavy Weapons on Left to destroy base and then SpecialForces. |
Revision as of 12:28, 30 April 2021
Winning 2 move combos.
AirStrike + SpecialForces.
Artillary + SpecialForces.
Strong Positions:
Surround both sides. left and right no mans land. NOTE: don’t end your turn with opponent’s unit remaining in either of these spots — you will be at great risk of the above two move combos!
Strong Plays: Play to both Left and TopLeft. For example, 2 Tanks can be played to do this.
A Special Forces can be played to Left, this alone has support back to base. If not destroyed, can play to win Artillary + SpecialForces. Similar trick can be played with the Paratroopers.
Paratroopers behind the opponents home base, allows a Heavy Weapons on Left to destroy base and then SpecialForces.