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If you're interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis. The article also contains a link to a Martian Dice trainer that the author created. | If you're interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis. The article also contains a link to a Martian Dice trainer that the author created. | ||
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Revision as of 18:24, 6 April 2021
Main Strategy
The rule of thumb of Martian Dice is to get the most without pushing too far. It can be getting many of a kind, or aim for 3 types and that 3 extra points. But in my opinion, the latter is better. This is because getting lots of a kind is not common, and you may already have 1 or 2 of that kind because you must set aside something if you can. If you aim for 3 types, you need at least 3 dices, which is easier.
First Roll
If there are 4-7 death rays, set aside them. Else, set aside the smallest samples.
Second Roll and Onward
If you don't have enough death rays, set aside some. Else set aside the smallest uncollected samples.
When to Stop
Stop when:
- You get at least 5 points
- or you collect all 3 types
if the death rays are enough to defeat the tanks-who knows what will be next?
Conclusion
Be cautious, or you will get nothing. Just aim for 3 types and score high.
Probability Analysis and Trainer
If you're interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis. The article also contains a link to a Martian Dice trainer that the author created.