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Tips santorini: Difference between revisions
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* ''Trapping a player'' | * ''Trapping a player'' | ||
It sounds like an obvious one, but putting this in to practice is difficult. You can trap a player if | It sounds like an obvious one, but putting this in to practice is difficult. You can trap a player if | ||
(a) there is no equivalent level or one higher for them to step on to, or | * (a) there is no equivalent level or one higher for them to step on to, or | ||
(b) if all the towers around have the blue cap (best if used with Atlas). | * (b) if all the towers around have the blue cap (best if used with Atlas). | ||
This is tough, but if you can create a gap between the player’s two pieces – and get both your pieces in between, your build options are vastly superior and they can almost certainly not out run you. Many early players will focus on building up with just one character and cutting them off with both of yours will likely trap them in a corner and leave you with 2-1 and the rest of the board to play. | This is tough, but if you can create a gap between the player’s two pieces – and get both your pieces in between, your build options are vastly superior and they can almost certainly not out run you. Many early players will focus on building up with just one character and cutting them off with both of yours will likely trap them in a corner and leave you with 2-1 and the rest of the board to play. |
Revision as of 06:41, 17 July 2020
Introduction
This is no single strategy for Santorini which is the beauty of the game. Each god has his/her own strengths and weaknesses depend on the stage of the game and more importantly, your opponents' gods.
Basic strategy
- Don’t Fall
The biggest advice I can give is to not let yourself be in a position where you have to jump down. If you lose height in this game it can be extremely difficult to get it back. Your opponent will try to keep you pinned down, and you can only build after moving. Dropping levels in this game is a quick way to give away an advantage to your opponent and likely lose the match.
- Building on the diagonal
This is more of a defensive move, but it’s important to watch the diagonal. When the player builds that third level, it’s often the build from a diagonal that is left open or wasn’t seen – this can cap the third level and stop the win! Building on the diagonal is often less obvious and hence powerful.
- Trapping a player
It sounds like an obvious one, but putting this in to practice is difficult. You can trap a player if
- (a) there is no equivalent level or one higher for them to step on to, or
- (b) if all the towers around have the blue cap (best if used with Atlas).
This is tough, but if you can create a gap between the player’s two pieces – and get both your pieces in between, your build options are vastly superior and they can almost certainly not out run you. Many early players will focus on building up with just one character and cutting them off with both of yours will likely trap them in a corner and leave you with 2-1 and the rest of the board to play.