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Modusoperand (talk | contribs) (Created page with "Terminologies Controlled Squares: Squares that only you can play General Principles Opening Control the centre Don't be dumb like many top players and place them at the edge ...") |
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Terminologies | Terminologies | ||
Controlled Squares: Squares that only you can play | Controlled Squares: Squares that only you can play | ||
General Principles | General Principles | ||
Opening | Opening | ||
Control the centre | Control the centre | ||
Don't be dumb like many top players and place them at the edge of the board | Don't be dumb like many top players and place them at the edge of the board | ||
Middlegame | Middlegame | ||
Place tiles with bridging potential as the priority | Place tiles with bridging potential as the priority | ||
Place tiles to increase the incomplete island liberties | Place tiles to increase the incomplete island liberties |
Revision as of 10:54, 14 March 2019
Terminologies
Controlled Squares: Squares that only you can play General Principles
Opening
Control the centre Don't be dumb like many top players and place them at the edge of the board
Middlegame
Place tiles with bridging potential as the priority Place tiles to increase the incomplete island liberties Aim to construct "fork"(chess terminology) structures to increase options for building bridges Aim to Increase the number of useful(being able to connect and/or build islands) controlled squares Force opponent to complete islands such that you gain control of important squares
Endgame just calculate like mad
General tactics zugzuang fork