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Gamehelpmicrochip: Difference between revisions
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Publish Microchip game help from repository GAMEHELP.wiki |
Publish microchip rules from repository GAMEHELP.wiki |
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==Goal== | ==Goal== | ||
'''Microchip''' is a spatial abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Draft circuit tiles from a shared grid pool and arrange them on your personal 5×5 circuit board. Build the most valuable closed microchip with connected white paths: each connection earns 1 point, while unused tiles outside your microchip cost 2 penalty points each. | |||
== | ==Components== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Shape !! Connections !! | ! Component !! Icon !! Shape !! Connections !! Description | ||
|- | |- | ||
| Cross || 4 || 1 | | '''Cross''' || [[File:Microchip_tile_plus.png|28px|middle]] || 4-way plus || 4 connections || 1 copy per color (Blue). Connects in all 4 cardinal directions. | ||
|- | |- | ||
| T || 3 || 3 | | '''T-Junction''' || [[File:Microchip_tile_tee.png|28px|middle]] || 3-way T || 3 connections || 3 copies per color (Red). Branches path into 3 directions. | ||
|- | |- | ||
| Corner || 2 || 2 | | '''Corner''' || [[File:Microchip_tile_corner.png|28px|middle]] || 90° bend || 2 connections || 2 copies per color (Green). Turns path around a corner. | ||
|- | |- | ||
| Straight || 2 || 2 | | '''Straight''' || [[File:Microchip_tile_straight.png|28px|middle]] || Direct line || 2 connections || 2 copies per color (Yellow). Carries path straight through. | ||
|- | |- | ||
| End | | '''Terminal End''' || [[File:Microchip_tile_end.png|28px|middle]] || Dead end || 1 connection || 4 copies per color (Pink). Caps and closes an open wire end. | ||
|} | |} | ||
== | ==Setup== | ||
* ''' | * '''Shared Pool''': Circuit tiles are arranged face up in a grid (60 tiles for 3–5 players; 50 tiles for 2 players). The rightmost active column forms the '''draw column'''. | ||
* ''' | * '''Circuit Board''': Each player receives a unique 5×5 grid of colored spaces (each of the 5 colors appears exactly 5 times). | ||
* Play proceeds clockwise around the table. | |||
== | ==Your turn== | ||
# '''Draft a Tile (Mandatory)''': Take one tile of your choice from the current draw column into your tray. When a column is exhausted, the next column to the left becomes the new draw column. | |||
# '''Arrange Board (Free Action)''': You may arrange, rotate, exchange, or return tiles from your tray to your board at any time, even during opponents' turns. | |||
* | ===Placing circuit tiles=== | ||
* | A tile may be placed on your board only when all conditions are satisfied: | ||
* | * The board cell is empty. | ||
* The '''color of the tile matches the color of the space'''. | |||
* Paths may be rotated in 90° increments, but '''no connection may point off the edge of the board'''. | |||
* Where two tiles touch, their paths must match (path meets path, or blank meets blank). A mismatched path shows an illegal red badge. A path pointing to an empty cell shows a warning marker until closed. | |||
== | ==End of the game and scoring== | ||
* ''' | * When the draft pool is completely emptied, all players finalize their circuit layouts and press '''Finish'''. | ||
* '''Valid Microchip''': Your scored microchip is your single largest connected structure of tiles with '''zero open/unclosed paths'''. Any structure with a hanging open wire is invalid and scores 0 points. | |||
* '''Scoring''': | |||
** '''+1 point''' for each connection point on tiles within your closed microchip. | |||
** '''-2 points''' for each unused tile remaining in your tray or placed outside the microchip. | |||
* The player with the highest final score wins! | |||
* '''Tiebreaker''': The tied player with the greatest number of tiles in their microchip wins; if still tied, victory is shared. | |||
== | ==Controls on BGA== | ||
* | * '''Drafting''': Click any tile in the active rightmost draw column to take it. | ||
* | * '''Placement''': Tap a tile in your tray to select it, then tap an empty matching-color board cell. | ||
* | * '''Rotating''': Tap a tile already placed on your board to rotate it 90° clockwise. | ||
* '''Moving & Tray Return''': Drag or click a board tile to move it to another cell, swap with another tile, or return it to your reserve tray. | |||
* '''Finish''': Once all pool tiles are drafted and your layout is ready, click blue '''Finish''' to submit your final board. | |||
Revision as of 11:37, 2 November 2026
Goal
Microchip is a spatial abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Draft circuit tiles from a shared grid pool and arrange them on your personal 5×5 circuit board. Build the most valuable closed microchip with connected white paths: each connection earns 1 point, while unused tiles outside your microchip cost 2 penalty points each.
Components
Setup
- Shared Pool: Circuit tiles are arranged face up in a grid (60 tiles for 3–5 players; 50 tiles for 2 players). The rightmost active column forms the draw column.
- Circuit Board: Each player receives a unique 5×5 grid of colored spaces (each of the 5 colors appears exactly 5 times).
- Play proceeds clockwise around the table.
Your turn
- Draft a Tile (Mandatory): Take one tile of your choice from the current draw column into your tray. When a column is exhausted, the next column to the left becomes the new draw column.
- Arrange Board (Free Action): You may arrange, rotate, exchange, or return tiles from your tray to your board at any time, even during opponents' turns.
Placing circuit tiles
A tile may be placed on your board only when all conditions are satisfied:
- The board cell is empty.
- The color of the tile matches the color of the space.
- Paths may be rotated in 90° increments, but no connection may point off the edge of the board.
- Where two tiles touch, their paths must match (path meets path, or blank meets blank). A mismatched path shows an illegal red badge. A path pointing to an empty cell shows a warning marker until closed.
End of the game and scoring
- When the draft pool is completely emptied, all players finalize their circuit layouts and press Finish.
- Valid Microchip: Your scored microchip is your single largest connected structure of tiles with zero open/unclosed paths. Any structure with a hanging open wire is invalid and scores 0 points.
- Scoring:
- +1 point for each connection point on tiles within your closed microchip.
- -2 points for each unused tile remaining in your tray or placed outside the microchip.
- The player with the highest final score wins!
- Tiebreaker: The tied player with the greatest number of tiles in their microchip wins; if still tied, victory is shared.
Controls on BGA
- Drafting: Click any tile in the active rightmost draw column to take it.
- Placement: Tap a tile in your tray to select it, then tap an empty matching-color board cell.
- Rotating: Tap a tile already placed on your board to rotate it 90° clockwise.
- Moving & Tray Return: Drag or click a board tile to move it to another cell, swap with another tile, or return it to your reserve tray.
- Finish: Once all pool tiles are drafted and your layout is ready, click blue Finish to submit your final board.