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Gamehelpmicrochip
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Goal
Microchip is a spatial abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Draft circuit tiles from a shared pool and arrange them on your personal 5×5 circuit board. Build the highest-scoring closed microchip: each connection in your microchip scores 1 point, while every tile outside your microchip costs 2 penalty points.
Components
Setup
- Shared Pool: 60 tiles (12 of each of the 5 colours: blue, red, green, yellow, pink) arranged in a grid:
- 2 players: 50 tiles (5 rows × 10 columns; 10 tiles removed at random).
- 3–4 players: 60 tiles (5 rows × 12 columns).
- 5 players: 60 tiles (6 rows × 10 columns).
- The rightmost column with remaining tiles forms the active draw column.
- Each player receives a unique 5×5 circuit board (5 spaces of each colour) and a tray.
Your turn
- Draft a tile (mandatory): On your turn, take one tile of your choice from the active draw column into your tray. When a column is exhausted, the next column to the left becomes the new draw column.
- Arrange your board (free action): You may place, rotate, move, swap, or return tiles from your tray to your board at any time, even during other players' turns.
Placing circuit tiles
A tile may be placed on your board only when all conditions are met:
- The space is empty.
- The colour of the tile matches the colour of the space.
- No connection may point off the edge of the board.
- Where two tiles touch, their paths must match (wire meets wire, or blank edge meets blank edge). Mismatched paths or paths pointing off-board show a red `!` error badge. A path pointing to an empty space shows a yellow warning triangle until closed.
End of the game and scoring
- When the shared pool is completely empty, all players finalize their circuit boards and press Finish.
- Closed Microchip: Your scored microchip is your single most valuable connected group of tiles that has zero open connections (no wire pointing to an empty space, off-board, or to a mismatched edge). Any group with an open wire is invalid and scores 0 points.
- Scoring:
- +1 point for each connection point on tiles within your closed microchip.
- -2 points for each tile remaining in your tray or placed outside your closed microchip.
- The player with the highest score wins!
- Tie-breaker: Most tiles in the winning microchip. If still tied, victory is shared.
Controls on BGA
- Drafting: Click any tile in the active rightmost draw column to take it.
- Placing: Click a tile in your tray, then click an empty matching-colour space on your board.
- Rotating: Click a tile already on your board to rotate it 90° clockwise, or select it and press Rotate.
- Moving & Removing: Click a placed tile to select it, then click another cell to move or swap, or press Remove to return it to your tray. Press Deselect to clear your selection.
- Finish: Once all pool tiles are drafted, click blue Finish. If you need to make changes before everyone finishes, click Resume building.
- Badges: A red `!` badge indicates an invalid placement (path running off-board or mismatched edges). A yellow warning triangle indicates an unclosed path.
- Preferences: Colourblind support (Preference 100, default: Off): displays geometric symbols on board spaces and tiles.