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== | = π΄ TIME SPLICERS β How to Play = | ||
== | == π Objective == | ||
Your goal is to collect '''7 Time Crystals''' before your opponents. | |||
Time Crystals are earned by causing '''Timeline Collapses'''. | |||
---- | |||
== | = π§© Setup = | ||
* Each player receives: | |||
** 1 Meeple | |||
** 2 '''Time Jump''' tokens | |||
** 2 '''Time Freeze''' markers | |||
* Each player draws '''4 cards'''. | |||
* Reveal one card to create the first '''Timeline'''. | |||
* Place all meeples on this starting card. | |||
---- | |||
== | = π Turn Structure = | ||
On your turn, you must perform '''ONE main action''': | |||
* | Β | ||
== 1οΈβ£ Move to an Adjacent Card == | |||
Move your meeple: | |||
Β | |||
* to an adjacent card in the same Timeline; | |||
* OR to a card with the same number in a different Timeline. | |||
Β | |||
β‘οΈ Then draw 1 card. | |||
---- | |||
Β | |||
== 2οΈβ£ Use the Time Portal == | |||
The Time Portal allows you to teleport anywhere. | |||
Β | |||
=== First Turn: === | |||
Β | |||
* Move to the Time Portal. | |||
* Draw 2 cards. | |||
Β | |||
=== Next Turn: === | |||
Β | |||
* Move from the Portal to any card in play. | |||
* OR place a card and move onto it. | |||
Β | |||
---- | |||
Β | |||
== 3οΈβ£ Place a Card and Move Onto It == | |||
You may place either: | |||
Β | |||
=== β€ An Adjacent Card === | |||
The card must: | |||
Β | |||
* be the same Timeline color; | |||
* follow the Timelineβs numerical order. | |||
Β | |||
Cards may be shifted to make room for an inserted value. | |||
Β | |||
=== β€ A Parallel Card === | |||
You may create a new Timeline using: | |||
Β | |||
* a different color; | |||
* but the same number (Era). | |||
Β | |||
---- | |||
Β | |||
= β³ Fixed Points in Time = | |||
Whenever there are: | |||
Β | |||
* 3 cards of the same Era β gain 1 Time Jump token. | |||
* 4 cards of the same Era β gain another Time Jump token. | |||
Β | |||
---- | |||
Β | |||
= β Hand Limits = | |||
Β | |||
== Minimum Hand Size: 4 Cards == | |||
At the end of your turn: | |||
Β | |||
* if you have fewer than 4 cards, draw until you have 4. | |||
Β | |||
== Maximum Hand Size: 7 Cards == | |||
If you ever exceed 7 cards: | |||
Β | |||
# Discard your entire hand. | |||
# Lose 1 Time Jump token. | |||
# Draw 4 new cards. | |||
Β | |||
β οΈ If you cannot pay the penalty: | |||
Β | |||
you are eliminated from the game. | |||
---- | |||
Β | |||
= β¨ Special Cards = | |||
Special cards may be played at the beginning of your turn as a free action. | |||
---- | |||
Β | |||
== π Quantum Tunnel == | |||
Move to any card in play before taking your normal action. | |||
---- | |||
Β | |||
== β‘ Time Jump == | |||
Move to any other card within the same Timeline. | |||
Β | |||
A Time Jump token may also be used to: | |||
Β | |||
* discard your hand; | |||
* draw 4 new cards. | |||
Β | |||
---- | |||
Β | |||
== βοΈ Time Freeze == | |||
Place this card at the end of a Timeline before leaving it to prevent that Timeline from collapsing when empty. | |||
Β | |||
When you return to that Timeline: | |||
Β | |||
* discard your Time Freeze card; | |||
* recover your marker. | |||
Β | |||
β οΈ Time Freeze does NOT prevent: | |||
Β | |||
* Partial Timeline Collapses; | |||
* Complete Timeline Collapses. | |||
Β | |||
---- | |||
Β | |||
= π Earning Time Crystals = | |||
Β | |||
== 𧨠1. Empty Timeline Collapse == | |||
When you leave a Timeline: | |||
Β | |||
* with no other players remaining; | |||
* and no Time Freeze card protecting it, | |||
Β | |||
the Timeline collapses. | |||
Β | |||
β‘οΈ If it contained at least 3 cards: | |||
Β | |||
gain 1 Time Crystal. | |||
---- | |||
Β | |||
== π» 2. Partial Timeline Collapse == | |||
When you create a sequence of 3 consecutive cards: | |||
Β | |||
* 1-2-3 | |||
* 4-5-6 | |||
* etc. | |||
Β | |||
β‘οΈ The sequence is discarded. | |||
Β | |||
Meeples on those cards move to the nearest remaining card on the left. | |||
Β | |||
β‘οΈ Gain 1 Time Crystal. | |||
---- | |||
Β | |||
== β’οΈ 3. Complete Timeline Collapse == | |||
If a Timeline containing a '''Singularity (13)''' reaches 5 cards: | |||
Β | |||
β‘οΈ The entire Timeline is discarded. | |||
Β | |||
Meeples are moved to another Timeline. | |||
Β | |||
β‘οΈ Gain 2 Time Crystals. | |||
---- | |||
Β | |||
= π End of the Game = | |||
The game ends immediately when a player collects their '''7α΅Κ° Time Crystal'''. | |||
Β | |||
That player wins the game and successfully saves humanity. πβ³ | |||
Latest revision as of 11:04, 10 June 2026
π΄ TIME SPLICERS β How to Play
π Objective
Your goal is to collect 7 Time Crystals before your opponents.
Time Crystals are earned by causing Timeline Collapses.
π§© Setup
- Each player receives:
- 1 Meeple
- 2 Time Jump tokens
- 2 Time Freeze markers
- Each player draws 4 cards.
- Reveal one card to create the first Timeline.
- Place all meeples on this starting card.
π Turn Structure
On your turn, you must perform ONE main action:
1οΈβ£ Move to an Adjacent Card
Move your meeple:
- to an adjacent card in the same Timeline;
- OR to a card with the same number in a different Timeline.
β‘οΈ Then draw 1 card.
2οΈβ£ Use the Time Portal
The Time Portal allows you to teleport anywhere.
First Turn:
- Move to the Time Portal.
- Draw 2 cards.
Next Turn:
- Move from the Portal to any card in play.
- OR place a card and move onto it.
3οΈβ£ Place a Card and Move Onto It
You may place either:
β€ An Adjacent Card
The card must:
- be the same Timeline color;
- follow the Timelineβs numerical order.
Cards may be shifted to make room for an inserted value.
β€ A Parallel Card
You may create a new Timeline using:
- a different color;
- but the same number (Era).
β³ Fixed Points in Time
Whenever there are:
- 3 cards of the same Era β gain 1 Time Jump token.
- 4 cards of the same Era β gain another Time Jump token.
β Hand Limits
Minimum Hand Size: 4 Cards
At the end of your turn:
- if you have fewer than 4 cards, draw until you have 4.
Maximum Hand Size: 7 Cards
If you ever exceed 7 cards:
- Discard your entire hand.
- Lose 1 Time Jump token.
- Draw 4 new cards.
β οΈ If you cannot pay the penalty:
you are eliminated from the game.
β¨ Special Cards
Special cards may be played at the beginning of your turn as a free action.
π Quantum Tunnel
Move to any card in play before taking your normal action.
β‘ Time Jump
Move to any other card within the same Timeline.
A Time Jump token may also be used to:
- discard your hand;
- draw 4 new cards.
βοΈ Time Freeze
Place this card at the end of a Timeline before leaving it to prevent that Timeline from collapsing when empty.
When you return to that Timeline:
- discard your Time Freeze card;
- recover your marker.
β οΈ Time Freeze does NOT prevent:
- Partial Timeline Collapses;
- Complete Timeline Collapses.
π Earning Time Crystals
𧨠1. Empty Timeline Collapse
When you leave a Timeline:
- with no other players remaining;
- and no Time Freeze card protecting it,
the Timeline collapses.
β‘οΈ If it contained at least 3 cards:
gain 1 Time Crystal.
π» 2. Partial Timeline Collapse
When you create a sequence of 3 consecutive cards:
- 1-2-3
- 4-5-6
- etc.
β‘οΈ The sequence is discarded.
Meeples on those cards move to the nearest remaining card on the left.
β‘οΈ Gain 1 Time Crystal.
β’οΈ 3. Complete Timeline Collapse
If a Timeline containing a Singularity (13) reaches 5 cards:
β‘οΈ The entire Timeline is discarded.
Meeples are moved to another Timeline.
β‘οΈ Gain 2 Time Crystals.
π End of the Game
The game ends immediately when a player collects their 7α΅Κ° Time Crystal.
That player wins the game and successfully saves humanity. πβ³