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This is a set collection game. Collect high value crystals while avoiding theft and '''unstable/Autunite crystals'''. | This is a set collection game. Collect high value crystals while avoiding theft and '''unstable/Autunite crystals'''. | ||
The game is played across six rounds. | The game is played across six rounds. | ||
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* 3. '''Perform actions''' | * 3. '''Perform actions''' | ||
=== Mine a crystal === | ==== Mine a crystal ==== | ||
* - The player draws a crystal from the bag and places it in their cart. | * - The player draws a crystal from the bag and places it in their cart. | ||
* - If the mined crystal is an '''unstable/Autunite crystal''', the player receives a reroll marker. | * - If the mined crystal is an '''unstable/Autunite crystal''', the player receives a reroll marker. | ||
* - There is no limit to the number of reroll markers a player can have. | * - There is no limit to the number of reroll markers a player can have. | ||
=== Roll the dice === | ==== Roll the dice ==== | ||
* - Each player has up to three dice rolls per turn. | * - Each player has up to three dice rolls per turn. | ||
* - In the first, all 5 dice must be rolled. | * - In the first, all 5 dice must be rolled. | ||
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* - If they have a reroll marker, the player can discard it to perform an extra reroll. | * - If they have a reroll marker, the player can discard it to perform an extra reroll. | ||
=== Perform actions === | ==== Perform actions ==== | ||
* - According to the result of the dice, the player will be able to perform one or more actions. | * - According to the result of the dice, the player will be able to perform one or more actions. | ||
* - Many actions require a minimum of 2 dice to perform the action. | * - Many actions require a minimum of 2 dice to perform the action. | ||
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'''Reckless Penalty''' is awarded to the player with the fewest crystals '''in their chest''' | '''Reckless Penalty''' is awarded to the player with the fewest crystals '''in their chest''' | ||
* <span style="color: red"> '''-5 points''' </span> | * - <span style="color: red"> '''-5 points''' </span> | ||
* In case of a tie, all tied players lose 5 points. | * - In case of a tie, all tied players lose 5 points. | ||
'''The player with the most points after 6 rounds wins.''' | '''The player with the most points after 6 rounds wins.''' | ||
Revision as of 05:39, 6 May 2026
This is a set collection game. Collect high value crystals while avoiding theft and unstable/Autunite crystals. The game is played across six rounds.
Round Structure
The game is played in rounds. In each round:
- - every player takes one turn.
- - the player with the most Valuable crystals (not black) in their Cart at the end of the round becomes first player.
- - 2 unstable/Autunite crystals are added to the bag
Turn Structure
Players complete the following 3 steps in order:
- 1. Mine a crystal
- 2. Roll the dice
- 3. Perform actions
Mine a crystal
- - The player draws a crystal from the bag and places it in their cart.
- - If the mined crystal is an unstable/Autunite crystal, the player receives a reroll marker.
- - There is no limit to the number of reroll markers a player can have.
Roll the dice
- - Each player has up to three dice rolls per turn.
- - In the first, all 5 dice must be rolled.
- - In the second and third they can reroll as many dice as they want.
- - If they have a reroll marker, the player can discard it to perform an extra reroll.
Perform actions
- - According to the result of the dice, the player will be able to perform one or more actions.
- - Many actions require a minimum of 2 dice to perform the action.
- - Many actions are improved by additional dice.
Scoring
Points are awarded for each crystal according to colour/type:
- - crystals can be in the chest or cart
- - unstable/Autunite awards a penalty
| Quartz | 2 points each | |
| Rubellite | 3 points each | |
| Emerald | 4 points each | |
| Sapphire | 5 points each | |
| Ruby | 7 points each | |
| Amber | 9 points each | |
| unstable/Autunite | -3 points each |
Bonus points are awarded for collections of crystals of the same colour:
- - crystals can be in the chest or cart
- - does not include unstable/Autunite
| 3 identical Crystals | 3 points | |
| 4 identical Crystals | 6 points | |
| 5 identical Crystals | 10 points |
Reckless Penalty is awarded to the player with the fewest crystals in their chest
- - -5 points
- - In case of a tie, all tied players lose 5 points.
The player with the most points after 6 rounds wins.