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This is a set collection game. Collect high value crystals while avoiding theft and unstable/Autunite crystals. The game is played across six rounds.

Round Structure

The game is played in rounds. In each round:

  • - every player takes one turn.
  • - the player with the most Valuable crystals (not black) in their Cart at the end of the round becomes first player.
  • - 2 unstable/Autunite crystals are added to the bag

Turn Structure

Players complete the following 3 steps in order:

  • 1. Mine a crystal
  • 2. Roll the dice
  • 3. Perform actions

Mine a crystal

  • - The player draws a crystal from the bag and places it in their cart.
  • - If the mined crystal is an unstable/Autunite crystal, the player receives a reroll marker.
  • - There is no limit to the number of reroll markers a player can have.

Roll the dice

  • - Each player has up to three dice rolls per turn.
  • - In the first, all 5 dice must be rolled.
  • - In the second and third they can reroll as many dice as they want.
  • - If they have a reroll marker, the player can discard it to perform an extra reroll.

Perform actions

  • - According to the result of the dice, the player will be able to perform one or more actions.
  • - Many actions require a minimum of 2 dice to perform the action.
  • - Many actions are improved by additional dice.
Pickaxe dice.PNG Pickaxe Minimum 1 Mine 1 crystal per Pickaxe die.
Jackhammer dice.PNG Jackhammer Minimum 2 Mine 1 crystal per Jackhammer die and return half to the bag (rounded down).
Chest dice.PNG Chest Minimum 2 Move 1 crystal to the chest for 2 Chest dice, 2 crystals for 3 chest dice, etc.
Transfer dice.PNG Transfer Minimum 2 Move 1 crystal to another player's cart for 2 Transfer dice, 2 crystals for 3 Transfer dice, etc. May be given to different opponents.
Steal dice.PNG Steal Minimum 2 Move 1 crystal from another player's cart to your own for 2 Steal dice, 2 crystals for 3 Steal dice, etc. May not be stolen from chests. May be stolen from different opponents.
Helmet dice.PNG Helmet Multiples of 2 2 Helmet dice substitute for any other 1 die face.

Scoring

Points are awarded for each crystal according to colour/type:

  • - crystals can be in the chest or cart
  • - unstable/Autunite awards a penalty
Quartz stone.PNG Quartz 2 points each
Rubellite stone.PNG Rubellite 3 points each
Emerald stone.PNG Emerald 4 points each
Sapphire stone.PNG Sapphire 5 points each
Ruby stone.PNG Ruby 7 points each
Amber stone.PNG Amber 9 points each
Autunite stone.PNG unstable/Autunite -3 points each

Bonus points are awarded for collections of crystals of the same colour:

  • - crystals can be in the chest or cart
  • - does not include unstable/Autunite
Quartz stone.PNGQuartz stone.PNGQuartz stone.PNG 3 identical Crystals 3 points
Quartz stone.PNGQuartz stone.PNGQuartz stone.PNGQuartz stone.PNG 4 identical Crystals 6 points
Quartz stone.PNGQuartz stone.PNGQuartz stone.PNGQuartz stone.PNGQuartz stone.PNG 5 identical Crystals 10 points

Reckless Penalty is awarded to the player with the fewest crystals in their chest

  • - -5 points
  • - In case of a tie, all tied players lose 5 points.

The player with the most points after 6 rounds wins.