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| == Emberleaf ==
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| In '''Emberleaf''', players lead a group of forest folk rebuilding their home after a devastating fire. Through clever card management and area control on the board, players gather resources, construct buildings, and gain ancient knowledge.
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| === Game Objective ===
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| The goal is to have the most '''Victory Points (Prestige)''' at the end of the game. Points are awarded for:
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| * Constructed buildings and their effects.
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| * Achieved milestones (Knowledge track).
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| * Remaining resources and fulfilled objective cards.
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| === Game Flow ===
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| The game is played over '''4 Seasons''' (rounds). Each season consists of several player turns. A season ends when all players have played their hand cards or passed.
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| ==== The Player Turn ====
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| A turn consists of three steps:
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| # '''Play a Card:''' Choose a card from your hand and place it into your personal '''Clearing''' (a 3x3 grid).
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| # '''Perform Actions:''' Activate the symbols on the card just played, as well as bonus actions triggered by adjacent cards.
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| # '''End of Turn:''' Check if the Clearing is full (clear it if necessary) and draw a replacement card.
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| === Core Actions (Symbols) ===
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| Playing cards triggers the following primary actions:
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| * '''Move (Paw):''' Move your hero on the game board a specific number of spaces.
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| * '''Forage (Basket):''' Collect resources (Wood, Stone, Berries) from the space your hero is currently occupying.
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| * '''Build (Hammer):''' Spend resources to place a building tile from your player board onto the map (must be adjacent to the hero).
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| * '''Knowledge (Book):''' Advance on the Knowledge track to unlock permanent bonuses or points.
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| * '''Clear (Broom):''' Allows you to remove cards from the Clearing early to make room for new synergies.
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| === The Clearing (The 3x3 Grid) ===
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| The core of the decision-making lies in card placement:
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| * '''Adjacency:''' Cards have partial symbols on their edges. If two card halves match, a '''Bonus Action''' is triggered.
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| * '''Overlapping:''' You can place cards on top of others to change symbols, but you cannot exceed the 3x3 grid layout.
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| * '''Emptying:''' Once a row or column is complete (or via specific actions), the cards are moved to the discard pile, making room for new combinations.
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| === Categories & Card Types ===
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| * '''Hero Cards:''' Your hand cards that provide specific symbols and strengths for the Clearing.
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| * '''Buildings:''' Provide immediate bonuses (Blue), permanent advantages (Green), or end-game scoring (Yellow).
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| * '''Hazards (Fire/Predators):''' Areas on the map that block movement or cost resources until "cleared."
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| === End of Game ===
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| After the fourth season (Winter), final scoring takes place. All points from buildings, the Knowledge track, and collected bonuses are summed up. The player with the highest prestige wins.
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