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(Created page with "== Game Overview == In '''Pacts''', you lead a group of adventurers taming creatures and forging powerful alliances. It is a tactical optimization game focused on resource management and card synergy. == Core Concept: The Captain’s Wheel == Your Captain moves along an action wheel. The position of your Captain determines: * Which '''resources''' you generate. * Which '''card actions''' (playing or drawing) are available to you. * Your interaction range with the centra...")
 
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== Game Overview ==
In '''Pacts''', you lead a group of adventurers taming creatures and forging powerful alliances. It is a tactical optimization game focused on resource management and card synergy.


== Core Concept: The Captain’s Wheel ==
Your Captain moves along an action wheel. The position of your Captain determines:
* Which '''resources''' you generate.
* Which '''card actions''' (playing or drawing) are available to you.
* Your interaction range with the central game board.
== Gameplay ==
A turn always consists of three distinct phases:
=== 1. Movement Phase (Captain) ===
Move your Captain on the action wheel.
* Initial steps are usually free; further movement requires spending resources or energy.
* Your final position determines which actions you can perform effectively.
=== 2. Action Phase ===
Perform actions based on your Captain’s location:
* '''Recruit (Draw):''' Take cards from the market or the deck. Watch your hand limit!
* '''Play (Forge Pact):''' Place cards into your reserve. You must pay the costs shown in the top-left corner (resources or discarding other cards).
* '''Harvest:''' Collect resources from the board generated by your cards or your Captain’s position.
=== 3. Clean-up Phase ===
* Resolve instant effects of newly played cards.
* Trigger "End of Turn" abilities in your reserve.
* Pass the turn to the next player.
== Pacts (Achievements) ==
Pacts are special goal cards in the center of the table.
* '''Claiming:''' Once your reserve shows the required icons or creature combinations, you can claim the pact.
* '''Benefit:''' Pacts grant significant victory points and often provide a powerful permanent bonus for the rest of the game.
== End of Game & Scoring ==
The game ends when a specific number of pacts are forged or the deck runs out.
* '''Card Points:''' Each card in your reserve has a fixed point value.
* '''Pact Points:''' Add up all your completed pact cards.
* '''Resource Bonus:''' Remaining valuable resources are converted into small amounts of victory points.

Latest revision as of 20:10, 30 March 2026