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(Created page with "== Wispwood == In '''Wispwood''', players act as wisps navigating a magical forest to gather resources, recruit forest creatures, and gain nature's favor. The core mechanic involves balancing actions between light and shadow. === Game Objective === The player with the most '''Victory Points''' at the end of the game wins. Points are earned through: * Recruited creature cards in your forest. * Completed favor cards (objectives). * Remaining resources and special abiliti...")
 
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== Wispwood ==


In '''Wispwood''', players act as wisps navigating a magical forest to gather resources, recruit forest creatures, and gain nature's favor. The core mechanic involves balancing actions between light and shadow.
=== Game Objective ===
The player with the most '''Victory Points''' at the end of the game wins. Points are earned through:
* Recruited creature cards in your forest.
* Completed favor cards (objectives).
* Remaining resources and special abilities.
=== Game Flow ===
The game is played over a series of rounds. On your turn, you must perform three steps in order:
==== 1. Play Card & Move ====
* Choose a '''hand card''' and play it onto an empty slot at the edge of the board.
* Move your '''Wisp''' pawn on the forest grid. The card played determines the distance or the destination (based on color or symbol).
* '''Light & Shadow:''' Pay attention to whether the space is in light or shadow, as this dictates the power or type of your next action.
==== 2. Perform Action ====
Execute the action of the space where your Wisp landed. Common actions include:
* '''Gather Resources:''' Collect nectar, spores, or crystals from the supply.
* '''Cleanse Forest:''' Remove negative markers or obstacles.
* '''Gain Favor:''' Draw a new objective card that provides end-game points.
==== 3. Recruit Creature (Optional) ====
* After your movement, you may buy '''one creature''' from the display.
* Pay the cost in resources (nectar/spores).
* Place the creature in your personal forest area. They provide immediate bonuses, ongoing effects, or end-game scoring.
=== Key Symbols & Categories ===
Use these icons to guide your tactical decisions:
* '''Sun/Moon (Light Status):''' Spaces in the light often yield more resources, while shadow spaces may offer tactical flexibility or cheaper recruitment.
* '''Nectar (Yellow):''' The primary resource for most creatures.
* '''Spores (Blue):''' A rarer resource often needed for powerful effects.
* '''Crystals (Purple):''' Wild resources or used for special high-tier cards.
* '''Paw/Wing:''' Creature categories that are essential for card synergies and scoring.
=== End of Game ===
The game ends when the creature deck is exhausted or a player has placed a specific number of cards in their forest. A final scoring of cards and objectives determines the winner.

Revision as of 14:28, 29 March 2026