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(Created page with "== Game Overview == Chaos erupts in the neighborhood as the local animals clash in '''Bag & Snatch: Backyard Brawl'''. Thematically, you dive into the fray to round up as many critters as possible to bolster your presence in the yard. Mechanically, you use action cards to snatch animal tokens from the central supply while carefully guarding your own collection against the greedy hands of your rivals. == Goal of the Game == The goal is to accumulate the most points by...")
 
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== Game Overview ==
== Bag & Snatch: Backyard Brawl ==
Chaos erupts in the neighborhood as the local animals clash in '''Bag & Snatch: Backyard Brawl'''.  
The quiet backyard has turned into a chaotic battlefield: In '''Bag & Snatch: Backyard Brawl''', local animals fight for dominance. Thematically, you dive into the fray to recruit as many nimble teammates as possible. Mechanically, you use action cards to snatch animal tokens from the center of the table while protecting your own collection from the predatory raids of your rivals.
Thematically, you dive into the fray to round up as many critters as possible to bolster your presence in the yard.  
Mechanically, you use action cards to snatch animal tokens from the central supply while carefully guarding your own collection against the greedy hands of your rivals.


== Goal of the Game ==
== Goal of the Game ==
The goal is to accumulate the most points by collecting and holding onto animal tokens. The player with the highest total score at the end of the brawl is crowned the winner.
The goal is to earn the most valuable score cards by skillfully collecting animal tokens. At the end of the game, the player with the highest total points on their score cards wins the Backyard Brawl.


== Gameplay ==
== Game Setup ==
=== Preparation ===
* '''Initial Configuration:''' Each player starts with 4 hand cards. Animal tokens (quantity based on player count) and the stack of score cards sorted by value are available in the central supply.
* The game is designed for '''1''' to '''5''' players.
* Place all animal tokens in the center of the table to form the supply. There are '''4''' unique types of animals.
* Each player is dealt a starting hand of action cards.


=== A Turn ===
== Turn Structure ==
Each turn follows two distinct phases:
A turn consists of four fixed phases performed in sequence:
# '''Scoring (Start of Turn):''' You earn points based on the number of tokens you currently hold for one specific animal type.
# '''Action:''' Play cards to snatch animal tokens from the center or to disrupt your opponents' collections.


=== The "Snatch" Mechanism ===
# '''Scoring Phase:''' Automatically receive score cards based on the number of tokens of the animal type you currently hold the most of (your majority). ''Note: This phase is skipped on each player's very first turn.''
This is the core mechanic of the game:
# '''Action Phase:''' Choose and play an animal card from your hand. Immediately take as many tokens of that animal type from the supply as there are symbols shown on the card.
# If a player takes the very last token of a specific animal type from the central supply, a "Snatch" occurs.
# '''Effect Phase (Ability):''' Use the specific special ability of the animal on the card you just played (see details below). A maximum of one effect can be activated per turn.
# At that moment, '''all other''' players must return their matching tokens of that animal type to the center. Only the player who emptied the supply gets to keep their tokens of that type.
# '''Draw Phase:''' Your hand is automatically replenished to 4 cards.
 
== Animal Abilities ==
Each backyard animal brings its own tactical advantage:


== Animals & Strategy ==
{| class="wikitable"
{| class="wikitable"
! Element !! Description
! Animal !! Effect Description
|-
|-
| '''4 Animal Types''' || Each animal comes with a unique ability that can be used to disrupt opponents.
| '''Raccoon''' || Reveal and discard the top card of the deck. Take all tokens shown on that card from the supply.
|-
|-
| '''Risk Management''' || Hoarding too many tokens of one type is risky, as a "Snatch" can wipe out your progress.
| '''Crow''' || Choose a player and steal a card from their hand. It is played immediately, and you receive the corresponding tokens (without using the card's effect).
|-
|-
| '''Diversification''' || Balancing different types of animals helps mitigate the danger of losing your entire stash.
| '''Fox''' || Choose a player. Steal all tokens of the animal type that you just played during your own action phase.
|-
| '''Duck''' || Exchange all tokens of one type you already own for the same number of tokens of another type from the central supply.
|-
| '''Dog''' || Acts as a protection card. Can be discarded to immediately block the attack of a Fox or a Crow.
|-
| '''Squirrel''' || Take one additional token of any type that you already have at least one of in your possession.
|}
|}


== Game End & Scoring ==
== The "Snatch" Mechanism (Supply Reset) ==
* A typical game lasts approximately '''15''' minutes.
This is the core element of player interaction:
* The game ends after a set number of rounds or when specific deck conditions are met.
* As soon as the central supply of an animal type is empty and a player needs to take more tokens of that type, a '''Snatch''' is triggered.
* The player with the highest cumulative score from their turns wins.
* At this moment, '''all other''' players must immediately return all their tokens of that specific animal type to the supply.
* Only the active player who triggered the Snatch keeps their current tokens and fills their loot from the now-replenished supply.
 
== End of Game ==
The game ends immediately when the last card is drawn from the animal deck. The system totals the values of all collected score cards; the player with the highest score is the winner of the Backyard Brawl.

Latest revision as of 08:03, 21 March 2026

Bag & Snatch: Backyard Brawl

The quiet backyard has turned into a chaotic battlefield: In Bag & Snatch: Backyard Brawl, local animals fight for dominance. Thematically, you dive into the fray to recruit as many nimble teammates as possible. Mechanically, you use action cards to snatch animal tokens from the center of the table while protecting your own collection from the predatory raids of your rivals.

Goal of the Game

The goal is to earn the most valuable score cards by skillfully collecting animal tokens. At the end of the game, the player with the highest total points on their score cards wins the Backyard Brawl.

Game Setup

  • Initial Configuration: Each player starts with 4 hand cards. Animal tokens (quantity based on player count) and the stack of score cards sorted by value are available in the central supply.

Turn Structure

A turn consists of four fixed phases performed in sequence:

  1. Scoring Phase: Automatically receive score cards based on the number of tokens of the animal type you currently hold the most of (your majority). Note: This phase is skipped on each player's very first turn.
  2. Action Phase: Choose and play an animal card from your hand. Immediately take as many tokens of that animal type from the supply as there are symbols shown on the card.
  3. Effect Phase (Ability): Use the specific special ability of the animal on the card you just played (see details below). A maximum of one effect can be activated per turn.
  4. Draw Phase: Your hand is automatically replenished to 4 cards.

Animal Abilities

Each backyard animal brings its own tactical advantage:

Animal Effect Description
Raccoon Reveal and discard the top card of the deck. Take all tokens shown on that card from the supply.
Crow Choose a player and steal a card from their hand. It is played immediately, and you receive the corresponding tokens (without using the card's effect).
Fox Choose a player. Steal all tokens of the animal type that you just played during your own action phase.
Duck Exchange all tokens of one type you already own for the same number of tokens of another type from the central supply.
Dog Acts as a protection card. Can be discarded to immediately block the attack of a Fox or a Crow.
Squirrel Take one additional token of any type that you already have at least one of in your possession.

The "Snatch" Mechanism (Supply Reset)

This is the core element of player interaction:

  • As soon as the central supply of an animal type is empty and a player needs to take more tokens of that type, a Snatch is triggered.
  • At this moment, all other players must immediately return all their tokens of that specific animal type to the supply.
  • Only the active player who triggered the Snatch keeps their current tokens and fills their loot from the now-replenished supply.

End of Game

The game ends immediately when the last card is drawn from the animal deck. The system totals the values of all collected score cards; the player with the highest score is the winner of the Backyard Brawl.