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==Overview==
==Overview==


''King of Tokyo'' is like a gameified version of "king of the hill", except you are giant monsters contending to be the dominant "king of Tokyo". Roll dice and win by either collecting VP or eliminating your opponents. But be careful--the "king" becomes a target to be toppled.
''King of Tokyo'' is like a gameified version of "king of the hill", except you are giant monsters contending to be the dominant "king of Tokyo". Win by either collecting VP or eliminating your opponents. But be careful--the "king" becomes a target for all other monsters.


==Turn Overview==
==Turn Overview==
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====Power Cards====
====Power Cards====


Three face-up cards that execute various effects (like healing, smashing, or other) can be bought. Each card costs [[File:Kot die e.png]] indicated at the top of the card. You can also spend 2 [[File:Kot die e.png]] to discard all the cards available for purchase and replace them with three new ones.  
Players can purchase any of three Power cards that carry out various effects. Each card costs [[File:Kot die e.png]] indicated at the top of the card. You can also spend 2 [[File:Kot die e.png]] to discard all the cards available for purchase and replace them with three new ones.  


Power cards that say '''KEEP''' are placed in front of you and have ongoing effects (unless the card indicates otherwise). Power cards that say '''DISCARD''' are resolved immediately.
Power cards that say '''KEEP''' are placed in front of you and have ongoing effects (unless the card indicates otherwise). Power cards that say '''DISCARD''' are resolved immediately.
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====5/6 players====
====5/6 players====


With 5 to 6 players, an additional "Tokyo" space is added to the game. There is now "Tokyo City" and "Tokyo Bay". If a monster would enter Tokyo City, but it is occupied, it must enter Tokyo Bay. Both considered to be "in Tokyo". If players are eliminated, reducing the game to 4 or less, any monsters in Tokyo Bay must either enter Tokyo City (if it is unoccupied) or leave.
With 5 to 6 players, an additional "Tokyo" space is added to the game. There is now "Tokyo City" and "Tokyo Bay". If a monster would enter Tokyo City, but it is occupied, it must enter Tokyo Bay. Both are considered to be "in Tokyo". If players are eliminated, reducing the game to 4 or less, any monsters in Tokyo Bay must either enter Tokyo City (if it is unoccupied) or leave.


==Winning==
==Winning==
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==Game Variants==
==Game Variants==


===Power-Up! (Evolutions) ===
====Power-Up! (Evolutions)====
*This variant adds sets of evolution cards, giving each monster special abilities.
*At the start of the game, each player draws 2 evolutions and keep one in your hand.
*When a player rolls [[File:Kot die h.png]] [[File:Kot die h.png]] [[File:Kot die h.png]], in addition to getting regular healing, they draw an evolution and add it to their hand. This can also apply in Tokyo.
*At any time, a player can play an evolution from their hand and applies its effect. If it is permanent, it stays like a keep card. Otherwise, it is discarded after activating.


====Variants of Evolutions====
Each monster has a set of Evolution cards that give special abilities. At game start, each player draws 2 Evolution cards and keeps one. A player can play an Evolution card at any time.  
*Active Evolution: Players start with a random evolution from the deck in play immediately.
*Controlled Evolution: When a player draws a evolution, they instead draw two and put one under their deck.
*Evolution Draft: All players get 8 random evolutions. Each keep one and passes the rest to the left, and repeat until all players keep 8 evolutions. These evolutions form their decks.


===Halloween===
If a player rolls [[File:Kot die h.png]] [[File:Kot die h.png]] [[File:Kot die h.png]], they draw an evolution card. If the monster is not in Tokyo, they can also heal as normal.
*Halloween version adds new Costume cards.
*Players choose one costume card at the beginning of the game.
*It is possible to have multiple Costume cards, as the unused Costume cards are shuffled on the deck, and can be bought like any other card.
*When a player rolls [[File:Kot die s.png]] [[File:Kot die s.png]] [[File:Kot die s.png]] or more, they can steal Costume cards from the players they damage (paying them the cost). They can steal several cards, from different players, in the same turn.
*Smash damage still applies when stealing cards is used.


===Micro expansion: Even more wicked!===
'''<u>Mutant Evolutions</u>'''
*This variant adds wickedness tiles that can be obtained with wickedness points.
*Whenever a player rolls [[File:Kot die 1.png]] [[File:Kot die 1.png]] [[File:Kot die 1.png]] or [[File:Kot die 2.png]] [[File:Kot die 2.png]] [[File:Kot die 2.png]], in addition to getting regular points, they get wickedness points.
* For every [[File:Kot die 1.png]] [[File:Kot die 1.png]] [[File:Kot die 1.png]], player gets 2 wickedness points.
*For every [[File:Kot die 2.png]] [[File:Kot die 2.png]] [[File:Kot die 2.png]], player gets 1 wickedness point.
*The moment a player obtains a certain amount of wickedness points (3, 6, or 10), they may choose a wickedness tile.
*Once a wickedness tile is chosen, it goes into effect immediately and stays with the player until the end of the game (unless instructed otherwise).


=== Monster Pack: Cthulhu (Cultists)===
Instead of each monster having its own set of Evolution cards, the cards are shuffled together and eight are dealt to each player. Each player drafts cards for their deck (one at a time) until they have eight.
*Battle of the Gods (part I) adds Cultists.
 
*After resolving your dice, if you rolled four identical faces, take a Cultist tile.
====Halloween====
*At any time, you can discard one of your Cultist tiles to gain either: 1 Life Point, 1 energy, or one extra Roll.
 
Players choose 1 Costume card at the beginning of the game. Costume cards can be bought like any other card. If a player rolls [[File:Kot die s.png]] [[File:Kot die s.png]] [[File:Kot die s.png]], they can force-buy a Costume card from the damaged player(s). (Smash damage still applies as normal.)
 
====Micro expansion: Even more wicked!====
 
Players can earn "wickedness points" by rolling [[File:Kot die 1.png]] [[File:Kot die 1.png]] [[File:Kot die 1.png]] (2 WP) or [[File:Kot die 2.png]] [[File:Kot die 2.png]] [[File:Kot die 2.png]] (1 WP), in addition to VP. When a player has 3, 6, or 10 WP, they may choose a wickedness tile. The tile goes into effect immediately and stays until the end of the game (unless instructed otherwise). Each player can have only 1 wickedness tile from each level.
 
==== Monster Pack: Cthulhu (Cultists)====
 
If a player rolls four identical faces, they take a Cultist. Discard a Cultist to gain either 1 [[File:Kot die h.png]], 1 [[File:Kot die e.png]], or 1 extra roll.


===Monster Pack: King Kong (Tokyo Tower) ===
===Monster Pack: King Kong (Tokyo Tower) ===
*Nature vs. Machine (part I) adds Tokyo Tower.
 
*Claim a tower level by rolling at least [[File:Kot die 1.png]] [[File:Kot die 1.png]] [[File:Kot die 1.png]] [[File:Kot die 1.png]] while in Tokyo.
A player can claim a tower level by rolling [[File:Kot die 1.png]] [[File:Kot die 1.png]] [[File:Kot die 1.png]] [[File:Kot die 1.png]] while in Tokyo. A monster who controls one or more tower levels can gain a bonus at the beginning of their turn. One [[File:Kot die h.png]] for the bottom level, 1 [[File:Kot die h.png]] and 1 [[File:Kot die e.png]] for the middle level. The player who claims the top level wins the game.
*Monsters who control one or more levels gain the bonuses at the beginning of their turn: 1 Life Point for the bottom level, 1 Life Point and 1 Energy for the middle level (the bonuses are cumulative).
*Claiming the top level automatically wins the game.


===Monster Pack: Anubis (Curse cards)===
===Monster Pack: Anubis (Curse cards)===
*Battle of the Gods (the revenge) adds Curses.
 
*There is always a curse in play, which affects all players.
At the beginning of the game, a Curse card is played. This card has a permanent ongoing effect on the game. Some cards involve a "golden scarab" which is given to the last player.
*Roll the fate dice with the other dice on your turn. It is activated before your other dice.
 
*Eye means replace the curse, river means nothing happens, ankh means activate the blessing, snake means activate the snake effect.
On start of turn, each player rolls a D4 "Fate" die related to the current Curse card.  
*Some cards uses the golden scrab, which starts belonging to the player who will play last.
 
{| class="wikitable" style="width:auto;" border="2"
|-
!| Face || Effect
|-
| [[File:Kot_fate_eye.gif]] || Discard the current Curse card and reveal the next one.  
|-
| [[File:Kot_fate_river.gif]] || No effect
|-
| [[File:Kot_fate_ankh.gif]] || Player receives the ankh's effect on the Curse card (a blessing).
|-
| [[File:Kot_fate_snake.gif]] || Player receives the snake's effect on the Curse card (a curse).
|}


===Monster Pack: Cybertooth (Berserk)===
===Monster Pack: Cybertooth (Berserk)===

Revision as of 18:50, 9 January 2026

Overview

King of Tokyo is like a gameified version of "king of the hill", except you are giant monsters contending to be the dominant "king of Tokyo". Win by either collecting VP or eliminating your opponents. But be careful--the "king" becomes a target for all other monsters.

Turn Overview

  1. Roll dice 1-3 times
  2. Resolve dice
  3. Enter Tokyo (if you can)
  4. Buy or renew power cards

Rolling & Resolving Dice

Six dice are rolled. You can set aside any dice you like and reroll the others up to two times (like in Yahtzee). And like in Yahtzee, the goal is to get multiples of the same die face.

Die faces
Face Representation Description
Kot die 1.png Kot die 2.png Kot die 3.png 1/2/3 Victory Points If you roll three of a number, you gain as many points as the number. Each additional die with the same face gains 1 additional point. (e.g. Kot die 3.png Kot die 3.png Kot die 3.png Kot die 3.png scores 4 points.)
Kot die h.png Life Gain 1 HP per symbol if you are outside Tokyo (10 HP max). If you are in Tokyo, you cannot gain HP (except through Power cards).
Kot die s.png Smash If you are in Tokyo, each other monster loses 1 HP per symbol. If you are outside Tokyo, the monster in Tokyo loses 1 HP per symbol. This monster can then decide to leave Tokyo. If they do, you must enter Tokyo.
Kot die e.png Energy Gain 1 energy, which is used to buy Power cards

Tokyo

Any monster who enters Tokyo gains 1 VP. Any player who starts their turn in Tokyo gains 2 VP. Monsters in Tokyo cannot heal HP. The first player always enters Tokyo first.

Power Cards

Players can purchase any of three Power cards that carry out various effects. Each card costs Kot die e.png indicated at the top of the card. You can also spend 2 Kot die e.png to discard all the cards available for purchase and replace them with three new ones.

Power cards that say KEEP are placed in front of you and have ongoing effects (unless the card indicates otherwise). Power cards that say DISCARD are resolved immediately.

5/6 players

With 5 to 6 players, an additional "Tokyo" space is added to the game. There is now "Tokyo City" and "Tokyo Bay". If a monster would enter Tokyo City, but it is occupied, it must enter Tokyo Bay. Both are considered to be "in Tokyo". If players are eliminated, reducing the game to 4 or less, any monsters in Tokyo Bay must either enter Tokyo City (if it is unoccupied) or leave.

Winning

The first monster to reach 20 points or eliminate all other monsters is crowned King of Tokyo.

A player must survive their turn to win.

If all monsters are eliminated at the same time, everyone loses.

Power Card Clarifications

  • Opportunist: If two Opportunists are in play (because of Mimic), the player who will be next soonest gets the first opportunity to buy revealed cards.
  • Fire Breathing: If only 2 players are left, the monster loses only 1 HP.
  • Mimic: If the copied card gets discarded, the associated token is taken back. On the owner's next turn, it can be placed on another Keep card (by spending 1 Kot die e.png).
  • Poison Spit: If its associated cards are discarded, the tokens remain in play. The tokens cannot be removed while the monster is in Tokyo.
  • Shrink Ray: If its associated cards are discarded, the tokens remain in play. The tokens cannot be removed while the monster is in Tokyo.
  • Metamorph: Discarding happens at the end of turn. You receive the printed cost of the card, not the price paid for it.

Game Variants

Power-Up! (Evolutions)

Each monster has a set of Evolution cards that give special abilities. At game start, each player draws 2 Evolution cards and keeps one. A player can play an Evolution card at any time.

If a player rolls Kot die h.png Kot die h.png Kot die h.png, they draw an evolution card. If the monster is not in Tokyo, they can also heal as normal.

Mutant Evolutions

Instead of each monster having its own set of Evolution cards, the cards are shuffled together and eight are dealt to each player. Each player drafts cards for their deck (one at a time) until they have eight.

Halloween

Players choose 1 Costume card at the beginning of the game. Costume cards can be bought like any other card. If a player rolls Kot die s.png Kot die s.png Kot die s.png, they can force-buy a Costume card from the damaged player(s). (Smash damage still applies as normal.)

Micro expansion: Even more wicked!

Players can earn "wickedness points" by rolling Kot die 1.png Kot die 1.png Kot die 1.png (2 WP) or Kot die 2.png Kot die 2.png Kot die 2.png (1 WP), in addition to VP. When a player has 3, 6, or 10 WP, they may choose a wickedness tile. The tile goes into effect immediately and stays until the end of the game (unless instructed otherwise). Each player can have only 1 wickedness tile from each level.

Monster Pack: Cthulhu (Cultists)

If a player rolls four identical faces, they take a Cultist. Discard a Cultist to gain either 1 Kot die h.png, 1 Kot die e.png, or 1 extra roll.

Monster Pack: King Kong (Tokyo Tower)

A player can claim a tower level by rolling Kot die 1.png Kot die 1.png Kot die 1.png Kot die 1.png while in Tokyo. A monster who controls one or more tower levels can gain a bonus at the beginning of their turn. One Kot die h.png for the bottom level, 1 Kot die h.png and 1 Kot die e.png for the middle level. The player who claims the top level wins the game.

Monster Pack: Anubis (Curse cards)

At the beginning of the game, a Curse card is played. This card has a permanent ongoing effect on the game. Some cards involve a "golden scarab" which is given to the last player.

On start of turn, each player rolls a D4 "Fate" die related to the current Curse card.

Face Effect
Kot fate eye.gif Discard the current Curse card and reveal the next one.
Kot fate river.gif No effect
Kot fate ankh.gif Player receives the ankh's effect on the Curse card (a blessing).
Kot fate snake.gif Player receives the snake's effect on the Curse card (a curse).

Monster Pack: Cybertooth (Berserk)

  • Nature vs. Machine (the comeback) adds the berserk dice.
  • When you roll 4 or more damage, you enter berserk mode.
  • When you resolve the Skull face, you lose 1 Life Point.
  • While in berserk mode, you also roll the berserk dice.
  • You end berserk mode when you heal.

Mutant Evolutions variant (Transformation card)

  • Mutant Evolution variant adds the transformation card.
  • Each card has a biped form and a beast form. All players start at biped form.
  • Before buying cards, players may spend 1 energy to change from biped form to beast form or vice versa.
  • While in biped form, you can buy power cards.
  • While in beast form, you cannot buy power cards, but you may reroll one of your dice an additional time.

2 players

This option is activated by default for 2-player tables.

  • Instead of gaining 1 point when entering Tokyo, you gain 1 energy.
  • Instead of gaining 2 points if you begin you turn in Tokyo, you gain 1 energy.

All other rules remain unchanged.

Card combinations

For translators

Please don't touch the <strong>, <i>, and text between [] (brackets).

For card names, brackets contain the hexadecimal colour of names. This will specify the colour from this tag until the end, or until colour is redefined. You probably don't need to change them, but it can be useful to understand them as some card names will have different word count on some languages. You can check by putting code in the HEX field of the Google colour picker