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== Overview ==
== Overview ==
Be the first to reach 21 points through taking or not taking tricks (according to the point distribution). Each round consists of 13 tricks.
Be the first to reach 21 points through taking or not taking tricks (according to the point distribution). Each round consists of 13 tricks.
===Turns===


The player who did not deal starts the first round. After that, the winner of the last turn will start the next round. Points are scored at the end of the round.
At the beginning of a turn, a player plays a card. The second player must play a card of the same suit. If they cannot, they are free to play any card. The card that matches the suit of the decree (trump) card wins. If both cards are of the same suit, the card with higher rank wins. If no one has yet scored 21 or more points, a new round begins with a new decree. (Game options also allow playing to 16 points or 35 points.)
 
At the beginning of a turn, a player plays a card. The second player must play a card of the same suit. If they cannot, they are free to play any card.
 
The card that matches the suit of the decree (trump) card wins. If both cards are of the same suit, the card with higher rank wins.  


Cards with even-numbered ranks have special abilities that can affect who wins the trick or a player's hand.
Cards with even-numbered ranks have special abilities that can affect who wins the trick or a player's hand.


===Scoring===
==Scoring==


The round ends after all 13 cards have been played from each player's hand (13 turns). The number of tricks taken by each player determines how many points are earned:
The round ends after all 13 cards have been played from each player's hand (13 turns). The number of tricks taken by each player determines how many points are earned:


0-3 tricks scores 6 points
{| class="wikitable" style="width:auto;" border="2"
 
! style="background:linear-gradient(0deg, #f8f8f8, #e7e9e8);" | Tricks Taken || Points Earned
4 tricks scores 1 point
|-
| 0-3 tricks || 6 points
|-
| 4 tricks || 1 points
|-
| 5 tricks || 2 points
|-
| 6 tricks || 3 points
|-
| 7-9 tricks || 6 points
|-
| 10-13 tricks || 0 points
|}


5 tricks scores 2 points
Add the number of Treasures taken.  
 
6 tricks scores 3 points
 
7-9 tricks scores 6 points
 
10-13 trick sscores 0 points
 
Also add the number of Treasures taken.
 
If no one has yet scored 21 or more points, a new round begins with a new decree. The dealer alternates each round.
 
Game options also allow playing to 16 points or 35 points.


== Card Abilities ==
== Card Abilities ==
1 (Swan) - If you play this and lose the trick you lead the next trick
3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)
5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick
9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit


11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit
{| class="wikitable" style="width:auto;" border="2"
! style="background:linear-gradient(0deg, #f8f8f8, #e7e9e8);" | Number || Character || Effect
|-
|'''1'''||'''Swan'''|| If you play this and lose the trick, you lead the next trick
|-
|'''3'''||'''Fox'''|| When you play this card, exchange the decree card with a card from your hand (ability can be passed)
|-
|'''5'''||'''Woodcutter'''|| When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
|-
|'''7'''||'''Treasure'''|| The winner of the trick receives 1 point for each 7 in the trick
|-
|'''9'''||'''Witch'''|| When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit
|-
|'''11'''||'''Monarch'''|| When you lead this, if your opponent has the same suit, they must play either the 1 or the highest card in that suit
|}

Revision as of 17:16, 6 November 2025

Overview

Be the first to reach 21 points through taking or not taking tricks (according to the point distribution). Each round consists of 13 tricks.

At the beginning of a turn, a player plays a card. The second player must play a card of the same suit. If they cannot, they are free to play any card. The card that matches the suit of the decree (trump) card wins. If both cards are of the same suit, the card with higher rank wins. If no one has yet scored 21 or more points, a new round begins with a new decree. (Game options also allow playing to 16 points or 35 points.)

Cards with even-numbered ranks have special abilities that can affect who wins the trick or a player's hand.

Scoring

The round ends after all 13 cards have been played from each player's hand (13 turns). The number of tricks taken by each player determines how many points are earned:

Tricks Taken Points Earned
0-3 tricks 6 points
4 tricks 1 points
5 tricks 2 points
6 tricks 3 points
7-9 tricks 6 points
10-13 tricks 0 points

Add the number of Treasures taken.

Card Abilities

Number Character Effect
1 Swan If you play this and lose the trick, you lead the next trick
3 Fox When you play this card, exchange the decree card with a card from your hand (ability can be passed)
5 Woodcutter When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
7 Treasure The winner of the trick receives 1 point for each 7 in the trick
9 Witch When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit
11 Monarch When you lead this, if your opponent has the same suit, they must play either the 1 or the highest card in that suit