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===Overview===
== Overview ==
 
Be the first to reach 21 points through taking or not taking tricks (according to the point distribution). Each round consists of 13 tricks.
Be the first to reach 21 points or more at a round's end, each round consists of 13 turns
 
 
===Turns===
===Turns===


The non-dealer starts, after that the winner of one turn will start the next until 13 turns are complete then wins are scored
The player who did not deal starts the first round. After that, the winner of the last turn will start the next round. Points are scored at the end of the round.


The one who follows must play a card of the same suit, unless they cannot in which case they can play anything
At the beginning of a turn, a player plays a card. The second player must play a card of the same suit. If they cannot, they are free to play any card.


After which, if odd cards have been played, these have abilities that can now be activated
The card that matches the suit of the decree (trump) card wins. If both cards are of the same suit, the card with higher rank wins.


If suits match, the highest rank wins
Cards with even-numbered ranks have special abilities that can affect who wins the trick or a player's hand.


If suits do not match, the decree (trump) suit wins first followed by the lead suit
===Scoring===


===Card Abilities===
The round ends after all 13 cards have been played from each player's hand (13 turns). The number of tricks taken by each player determines how many points are earned:
1 (Swan) - If you play this and lose the trick you lead the next trick


3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)
0-3 tricks scores 6 points


5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck
4 tricks scores 1 point


7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick
5 tricks scores 2 points


9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit
6 tricks scores 3 points


11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit
7-9 tricks scores 6 points


10-13 trick sscores 0 points


Also add the number of Treasures taken.


===Round End===
If no one has yet scored 21 or more points, a new round begins with a new decree. The dealer alternates each round.


Once 13 cards have been played, the round ends and winnings are scored by each player
Game options also allow playing to 16 points or 35 points.


0-3 wins scores 6 points
== Card Abilities ==
1 (Swan) - If you play this and lose the trick you lead the next trick


4 wins scores 1 point
3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)


5 wins scores 2 points
5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck


6 wins scores 3 points
7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick


7-9 wins scores 6 points
9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit


10-13 wins scores 0 points
11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit
 
After which, unless someone has scored 21+, a new round begins with a new Decree. The dealer alternates each round.
 
You can play a short (16 point win) or long (35 point win) if preferred

Revision as of 15:33, 26 September 2025

Overview

Be the first to reach 21 points through taking or not taking tricks (according to the point distribution). Each round consists of 13 tricks.

Turns

The player who did not deal starts the first round. After that, the winner of the last turn will start the next round. Points are scored at the end of the round.

At the beginning of a turn, a player plays a card. The second player must play a card of the same suit. If they cannot, they are free to play any card.

The card that matches the suit of the decree (trump) card wins. If both cards are of the same suit, the card with higher rank wins.

Cards with even-numbered ranks have special abilities that can affect who wins the trick or a player's hand.

Scoring

The round ends after all 13 cards have been played from each player's hand (13 turns). The number of tricks taken by each player determines how many points are earned:

0-3 tricks scores 6 points

4 tricks scores 1 point

5 tricks scores 2 points

6 tricks scores 3 points

7-9 tricks scores 6 points

10-13 trick sscores 0 points

Also add the number of Treasures taken.

If no one has yet scored 21 or more points, a new round begins with a new decree. The dealer alternates each round.

Game options also allow playing to 16 points or 35 points.

Card Abilities

1 (Swan) - If you play this and lose the trick you lead the next trick

3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)

5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck

7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick

9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit

11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit