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Tips zenith: Difference between revisions

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(I am rank 1. I removed some bad advice and I clarified some good advice to be more specific and include reasoning for why it is good.)
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You usually want to win by gaining 4 planets. Going for 3 of the same make you vulnerable as soon as you get the second token (since the token come back to the middle). Going for 5 is more expensive.
You usually want to win by gaining 4 different colored planets and this should be your aim each game unless conditions line up for the other two win conditions. Going for 3 of the same color makes you vulnerable as soon as you get the second token (since the token comes back to the middle and your opponent can pull it to their side right away). Going for 5 is more expensive than 4, but is a good option if you have 3 different colors claimed and your opponent is blocking the two other colors.




In technology, you usually want to focus on one specific path. After the third level, it start to be really good. The transfer 3 cards is great, especially early since you will be able to steal 9 cards across the whole game. The +20 silver (so used twice) can resolve your problem of silver for the game.


In technology, you usually want to focus on one specific path because the higher levels trigger all the previous levels. After the third level, it starts to be really good.


At 2 players, especially if you lack of silver or if you are behind in cards played, as soon as the leader token is on play, you should take it back immediately by using Diplomacy. The mobilise 2 cards look the best one early on, followed by the +1 Zenithium.


 
Taking the leadership badge with the diplomacy action gives you no planet moves, so it generally is only done if you need resources or want to draw more cards because you have a bad hand. One of the most common mistakes new players make is overvaluing the leadership badge.
Early on, using diplomacy on mobilise 2 cards is good, you can think of it as a 'don't get +1 influence. Gain +0.4 silver with upside per turn'. Over 60 turns, that will be +12 silver (+6 silver compared to a 0 cost card).

Revision as of 18:05, 25 May 2025

You usually want to win by gaining 4 different colored planets and this should be your aim each game unless conditions line up for the other two win conditions. Going for 3 of the same color makes you vulnerable as soon as you get the second token (since the token comes back to the middle and your opponent can pull it to their side right away). Going for 5 is more expensive than 4, but is a good option if you have 3 different colors claimed and your opponent is blocking the two other colors.


In technology, you usually want to focus on one specific path because the higher levels trigger all the previous levels. After the third level, it starts to be really good.


Taking the leadership badge with the diplomacy action gives you no planet moves, so it generally is only done if you need resources or want to draw more cards because you have a bad hand. One of the most common mistakes new players make is overvaluing the leadership badge.