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===Overview===
===Overview===


Find Og's Blood by reaching the final room and defeating the last boss (Solo or Co-op)
Reach the final Room on the forth floor and defeat Og's Blood; the last boss (Solo or Co-op)
 
 
===Dungeon===
===Dungeon===


The Dungeon is divided up into 4 floors
The Dungeon is divided up into 4 Floors of increasing difficulty


Each floor contains a certain number of Areas (2/2/3/3)
Every Floor contains a certain number of Areas/Zones; Floors 1 and 2: two, Floors 3 and 4: three


Each Area contains 8 Rooms which need to be tackled from top left to bottom right, following the rows in sequence
Each Area contains eight Rooms which need to be passed starting from top left following an orthogonal direction that moves you closer to bottom right
===Character Stats===


Gold allows you to purchase items at Merchants and use at Shrines


===Character Stats===
HP is your life, if you (or your partner in co-op) reach 0, you lose


XP increases your level, which unlocks more dice
Food is required at the start of a new area, otherwise your character will lose 3HP


Armour decreases damage taken
Armour decreases damage taken in combat, usually


HP is your life, if you reach 0, you die and LOSE!
XP increases your character's level, this provides more dice against challenges


Food is required to enter a new area, otherwise you lose 3HP
Potions have varying effects, but you can only ever be carrying two DIFFERENT potions at the same time


Gold allows you to purchase items at Merchants and use at Shrines
Items are cards found in the dungeon, of which your character may only have one at a time.
 
Potions have varying effects, but you can only ever be carrying TWO different potions at the same time


If an effect causes you to lose a resource you are already at 0 in, lose 1HP instead




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There are four dice types
There are four dice types


White Character dice are your standard dice to roll, Rolling a 6 in Combat gives you an extra roll.
White Character dice are your standard dice to roll.  When you roll a 6 in Combat you have the option of an rerolling it "exploding sixes"


Black Dungeon dice are rolled for various dungeon effects
Black Dungeon dice are rolled for various dungeon effects


Green Poison and Purple Curse dice may also be in your pool of dice if you suffer these effects
If a Green Poison die shows the symbol, you lose 1HP
 


If a Purple Curse die shows the symbol, all your White dice are effectively one less
===Turn===
===Turn===


On your turn, flip over a room and resolve it
On your turn, flip over a room and resolve it


After which, reveal the room to the right and the room below your current position, you can then choose which of these two to move to (Up/Left/Diagonal moves are not allowed, even if you can see a faceup card there)
After which, reveal the room to the right and the room below your current position (unless your character is blinded), you can then choose which of these two to move to (Up/Left/Diagonal moves are not allowed, even if you can see a faceup card there)


This means that when you reach the rightmost column or the lowest row, you will no longer have a direction choice
This means that when you reach either the rightmost column or the lowest row, you will no longer have a choice


Keep resolving rooms until you die or reach the lowest right room
Resolve the card you enter, there are three "basic" encounters, freebies, checks, or monsters


=== Freebies ===
Choices allow you to choose between a set of options and get the appropriate reward / penalty, if you are unable to take the penalty you lose 1HP
==== Merchants ====
The Merchant and the Hunter allow you to buy (and sell) things, if you have not enough money and nothing to sell you just encounter the space and get no additional reward
=== Checks ===
Some rooms require skill checks, roll dice equal to your character's level and if you get at least one star icon (5 or 6) yourself then you succeed.  The Black dungeon dice will determine the penalty or reward from failure or success however you may get multiple choices
=== Monsters ===
Monsters require that you fight them until one of you is defeated, the amount of HP the monster has depends on how many character are in the room as it.  Once the monster is defeated you get the reward to the right.
A feat can be performed to reroll each of your white dice - but only once.  If you roll a six the same rules apply regarding exploding sixes. 
To perform a Feat select the die you want to reroll and pay the cost of performing the feat usually XP, or HP
==== "Boss" Monsters ====
Boss monsters appear on the lowest bottom right area of a particular floor - with exception of the forth floor which is always Og's Blood.  They generally have some sort of additional power, and defeating them usually results in both XP and a random treasure roll


===Area Complete===
===Area Complete===
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Setup the new area
Setup the new area


=== Og's Blood ===
This is the last monster of the game it has two stages that must be defeated, in order to win the game.  If you choose to use the Poison potion it will only affect the current stage you're in.


===Skill Checks===
===Items & Mods===
 
Some rooms require skill checks, roll your dice and if you get at least one star icon (5 or 6) yourself then you succeed
 
The dungeon dice will determine the penalty or reward from failure or success as applicable
 
=== Items & Mods ===
Poisoned: The green die will be added to your pool of dice when your Character becomes poisoned.  
Poisoned: The green die will be added to your pool of dice when your Character becomes poisoned.  


Cursed: The purple die will be added to your pool of dice when your Character becomes cursed.
Cursed: The purple die will be added to your pool of dice when your Character becomes cursed.


Blindness: Only reveal a Room card once you have entered it
Blindness: Only reveal a Room card once you have entered it.


Fire Potion: Inflict 7 damage on the Monster.  
Fire Potion: Inflict 7 damage on the Monster.  

Revision as of 08:54, 25 February 2025

Overview

Reach the final Room on the forth floor and defeat Og's Blood; the last boss (Solo or Co-op)

Dungeon

The Dungeon is divided up into 4 Floors of increasing difficulty

Every Floor contains a certain number of Areas/Zones; Floors 1 and 2: two, Floors 3 and 4: three

Each Area contains eight Rooms which need to be passed starting from top left following an orthogonal direction that moves you closer to bottom right

Character Stats

Gold allows you to purchase items at Merchants and use at Shrines

HP is your life, if you (or your partner in co-op) reach 0, you lose

Food is required at the start of a new area, otherwise your character will lose 3HP

Armour decreases damage taken in combat, usually

XP increases your character's level, this provides more dice against challenges

Potions have varying effects, but you can only ever be carrying two DIFFERENT potions at the same time

Items are cards found in the dungeon, of which your character may only have one at a time.


Dice

There are four dice types

White Character dice are your standard dice to roll. When you roll a 6 in Combat you have the option of an rerolling it "exploding sixes"

Black Dungeon dice are rolled for various dungeon effects

If a Green Poison die shows the symbol, you lose 1HP

If a Purple Curse die shows the symbol, all your White dice are effectively one less

Turn

On your turn, flip over a room and resolve it

After which, reveal the room to the right and the room below your current position (unless your character is blinded), you can then choose which of these two to move to (Up/Left/Diagonal moves are not allowed, even if you can see a faceup card there)

This means that when you reach either the rightmost column or the lowest row, you will no longer have a choice

Resolve the card you enter, there are three "basic" encounters, freebies, checks, or monsters

Freebies

Choices allow you to choose between a set of options and get the appropriate reward / penalty, if you are unable to take the penalty you lose 1HP

Merchants

The Merchant and the Hunter allow you to buy (and sell) things, if you have not enough money and nothing to sell you just encounter the space and get no additional reward

Checks

Some rooms require skill checks, roll dice equal to your character's level and if you get at least one star icon (5 or 6) yourself then you succeed. The Black dungeon dice will determine the penalty or reward from failure or success however you may get multiple choices

Monsters

Monsters require that you fight them until one of you is defeated, the amount of HP the monster has depends on how many character are in the room as it. Once the monster is defeated you get the reward to the right.

A feat can be performed to reroll each of your white dice - but only once. If you roll a six the same rules apply regarding exploding sixes.

To perform a Feat select the die you want to reroll and pay the cost of performing the feat usually XP, or HP

"Boss" Monsters

Boss monsters appear on the lowest bottom right area of a particular floor - with exception of the forth floor which is always Og's Blood. They generally have some sort of additional power, and defeating them usually results in both XP and a random treasure roll

Area Complete

Once an area is completed, reached and successfully resolved lowest right room, perform the following

Either eat 1 food or lose 3HP

If an effect had your character facedown, flip yourself faceup

Progress the Dungeon Mat

Setup the new area

Og's Blood

This is the last monster of the game it has two stages that must be defeated, in order to win the game. If you choose to use the Poison potion it will only affect the current stage you're in.

Items & Mods

Poisoned: The green die will be added to your pool of dice when your Character becomes poisoned.

Cursed: The purple die will be added to your pool of dice when your Character becomes cursed.

Blindness: Only reveal a Room card once you have entered it.

Fire Potion: Inflict 7 damage on the Monster.

Frost Potion: The Monster does not attack this turn. Do not resolve the Dungeon die (D).

Poison Potion: Inflict 4 damage on the Monster during each of your Combat turns, including the present one.

Healing Potion: Gain 6 HP.

Holy Potion: Cure your Character from all Poison (P), Curse (C) and Blindness (l) Effects.

Perception Potion: Automatically succeed a Skill Check (just roll the Dungeon die and consult the Success result), and/or cure Blindness (l).