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[[File:Scoring.jpg|Scoring Chart]] | [[File:Scoring.jpg|Scoring Chart]] | ||
BUTTERFLIES = score the points printed on the tile. (There are also colored x2 multipliers which multiply the score in that colour) | |||
DRAGONFLIES = score only the highest dragonfly collected. | |||
LIGHTNING BUGS = score only the lowest lightning bug collected. | |||
**Bees are worth -3 without a Honeycomb to live in | GRASSHOPPERS = score only the last grasshopper collected, previous tiles are discarded. | ||
FLOWERS = are each worth the number of collected flowers. (Example: if you have 4 flowers, each flower is worth 4 points = a total of 16 points in flowers.) | |||
BEES paired with a Honeycomb = the value printed on the honeycomb. | |||
**Bees are worth -3 without a Honeycomb to live in! | |||
HONEYCOMBS = 0 points without a bee to live in them. | |||
WASPS = negative points printed on each wasp tile. | |||
=== End Game === | === End Game === | ||
The game is over when the hedgehog can no longer be moved. The player with the highest score at that time wins! | The game is over when the hedgehog can no longer be moved. The player with the highest score at that time wins! |
Revision as of 15:17, 18 December 2024
Butterfly is simple tile set collection game by Rio Grande. You take the hedgehog from tile to tile scoring points for the tiles you collect.
Gameplay
The player to the left of the starting player places the hedgehog on any tile.
Players then take turns. On your turn, you first turn the hedgehog to its left or right, or keep it pointing as is, but may not reverse it. You then must move the hedgehog to any tile which is in a straight line ahead of it, in the direction it is now facing. So no move can ever be in the opposite direction of the previous move.
You can skip over empty spaces to reach the tile. When you land on a tile, you collect it.
Some spaces on the board have Butterfly Nets, which are revealed when tiles are collected. If the hedgehog moves over an exposed butterfly net, the player may immediately choose to draw and score a random tile from the bag.
Scoring
BUTTERFLIES = score the points printed on the tile. (There are also colored x2 multipliers which multiply the score in that colour)
DRAGONFLIES = score only the highest dragonfly collected.
LIGHTNING BUGS = score only the lowest lightning bug collected.
GRASSHOPPERS = score only the last grasshopper collected, previous tiles are discarded.
FLOWERS = are each worth the number of collected flowers. (Example: if you have 4 flowers, each flower is worth 4 points = a total of 16 points in flowers.)
BEES paired with a Honeycomb = the value printed on the honeycomb.
- Bees are worth -3 without a Honeycomb to live in!
HONEYCOMBS = 0 points without a bee to live in them.
WASPS = negative points printed on each wasp tile.
End Game
The game is over when the hedgehog can no longer be moved. The player with the highest score at that time wins!