This is a documentation for Board Game Arena: play board games online !
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===Production Phase=== | ===Production Phase=== | ||
Each resource is produced in sequence and independently, first the white Materials, then the purple Population, then the yellow Gold, and finally the blue Exploration | |||
First count the quantity of that resource shown in both your Dutchy and completed Constructions | |||
Second, whoever produced the most of the current resource either collect a Soldier from your Training area OR if none are there gain a soldier to your training area | |||
Finally, take the resources you produced and assign them either to Cards Under Construction or to your Alchemy | |||
Note: Resources previously assigned can't be moved around | |||
If this completes a card Under Construction, discard all resources on it, gain the completion benefit, then add it to your Dutchy | |||
Note: You can complete multiple cards with the same name | |||
Repeat the above until all resource types have been actioned at which point start a new round and swap turn order | |||
===Special Features=== | |||
The Alchemy is a place you've been storing resources, once there are 5 there, trade them for a red Krystallium (wild resource) which can be used at any time | |||
Note: Some cards REQUIRE Krystallium specifically, and also some require Soldiers | |||
At any time, you can also scrap a card under construction if you no longer want to complete it, you gain its Recycling bonus as if you chose to originally Recycle it, however any resources previously assigned to the card are discarded | |||
===Game End=== | |||
The game ends at the end of the 4th round | |||
Add up all unconditional points | |||
Gain points for conditions e.g. 2 points per card X | |||
LOSE points for Calamities | |||
The player with the most points wins! | |||
If tied, the player who constructed the most cards wins! | |||
If still tied, the player with the most soldiers wins! |
Revision as of 15:30, 4 February 2024
Overview
After 4 rounds have the most points
Each game uses a specific module, so the rules which follow are just the basic rules, then refer to the module specific rules for adjustments
Round Phases
Each round is split into three phases:
Choice Phase
Planning Phase
Production Phase
Choice Phase
In each turn, one player Offers and the other Selects, then roles are reversed
Two random cards are displayed in the offer area to start things off
The Offer player chooses two cards from their hand and adds them to one or both of the displays (i.e. now either both have 2 cards or one has 1 and the other 3)
The Select player picks a group of cards and takes them all into their Selection area (NOT their hand)
Now there will be an empty space, the new Offer player can choose to add a card to both stacks or just to one and in doing so may choose to leave a stack empty
Likewise, the Select player may choose to "take" the empty stack if it exists
When both players have emptied their hands and finished that turn, the phase ends
Discard any remaining cards from the display
Trap Tokens: Each round you have 2 trap tokens which allow you to play a card facedown when you are the Offer player, after which no one may look at this card even when it is selected it remains facedown until later
Planning Phase
If you selected any facedown cards, these can now be revealed
For each individual card you gained, you can pick one of two options out of Construct or Recycle (i.e. some cards may be Recycled whilst others are Constructed)
Treasure cards can ONLY be Recycled, likewise Calamity cards can ONLY be Constructed
If you Construct a card, put it into your Under Construction Area
If you Recycle a card, discard it and take the depicted resources and either add them to a card Under Construction or add them to your Alchemy
If adding resources to a card Under Construction completes it, it will now be able to produce for you this round
Once both players have decided what to do with all their cards, the phase ends
Production Phase
Each resource is produced in sequence and independently, first the white Materials, then the purple Population, then the yellow Gold, and finally the blue Exploration
First count the quantity of that resource shown in both your Dutchy and completed Constructions
Second, whoever produced the most of the current resource either collect a Soldier from your Training area OR if none are there gain a soldier to your training area
Finally, take the resources you produced and assign them either to Cards Under Construction or to your Alchemy
Note: Resources previously assigned can't be moved around
If this completes a card Under Construction, discard all resources on it, gain the completion benefit, then add it to your Dutchy
Note: You can complete multiple cards with the same name
Repeat the above until all resource types have been actioned at which point start a new round and swap turn order
Special Features
The Alchemy is a place you've been storing resources, once there are 5 there, trade them for a red Krystallium (wild resource) which can be used at any time
Note: Some cards REQUIRE Krystallium specifically, and also some require Soldiers
At any time, you can also scrap a card under construction if you no longer want to complete it, you gain its Recycling bonus as if you chose to originally Recycle it, however any resources previously assigned to the card are discarded
Game End
The game ends at the end of the 4th round
Add up all unconditional points
Gain points for conditions e.g. 2 points per card X
LOSE points for Calamities
The player with the most points wins!
If tied, the player who constructed the most cards wins!
If still tied, the player with the most soldiers wins!