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(Created page with "===Overview=== After 4 rounds have the most points Each game uses a specific module, so the rules which follow are just the basic rules, then refer to the module specific rules for adjustments ===Round Phases=== Each round is split into three phases: Choice Phase Planning Phase Production Phase ===Choice Phase=== In each turn, one player Offers and the other Selects, then roles are reversed Two random cards are displayed in the offer area to start things off...") |
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Trap Tokens: Each round you have 2 trap tokens which allow you to play a card facedown when you are the Offer player, after which no one may look at this card even when it is selected it remains facedown until later | Trap Tokens: Each round you have 2 trap tokens which allow you to play a card facedown when you are the Offer player, after which no one may look at this card even when it is selected it remains facedown until later | ||
===Planning Phase=== | |||
If you selected any facedown cards, these can now be revealed | |||
For each individual card you gained, you can pick one of two options out of Construct or Recycle (i.e. some cards may be Recycled whilst others are Constructed) | |||
Treasure cards can ONLY be Recycled, likewise Calamity cards can ONLY be Constructed | |||
If you Construct a card, put it into your Under Construction Area | |||
If you Recycle a card, discard it and take the depicted resources and either add them to a card Under Construction or add them to your Alchemy | |||
If adding resources to a card Under Construction completes it, it will now be able to produce for you this round | |||
Once both players have decided what to do with all their cards, the phase ends | |||
===Production Phase=== |
Revision as of 15:13, 4 February 2024
Overview
After 4 rounds have the most points
Each game uses a specific module, so the rules which follow are just the basic rules, then refer to the module specific rules for adjustments
Round Phases
Each round is split into three phases:
Choice Phase
Planning Phase
Production Phase
Choice Phase
In each turn, one player Offers and the other Selects, then roles are reversed
Two random cards are displayed in the offer area to start things off
The Offer player chooses two cards from their hand and adds them to one or both of the displays (i.e. now either both have 2 cards or one has 1 and the other 3)
The Select player picks a group of cards and takes them all into their Selection area (NOT their hand)
Now there will be an empty space, the new Offer player can choose to add a card to both stacks or just to one and in doing so may choose to leave a stack empty
Likewise, the Select player may choose to "take" the empty stack if it exists
When both players have emptied their hands and finished that turn, the phase ends
Discard any remaining cards from the display
Trap Tokens: Each round you have 2 trap tokens which allow you to play a card facedown when you are the Offer player, after which no one may look at this card even when it is selected it remains facedown until later
Planning Phase
If you selected any facedown cards, these can now be revealed
For each individual card you gained, you can pick one of two options out of Construct or Recycle (i.e. some cards may be Recycled whilst others are Constructed)
Treasure cards can ONLY be Recycled, likewise Calamity cards can ONLY be Constructed
If you Construct a card, put it into your Under Construction Area
If you Recycle a card, discard it and take the depicted resources and either add them to a card Under Construction or add them to your Alchemy
If adding resources to a card Under Construction completes it, it will now be able to produce for you this round
Once both players have decided what to do with all their cards, the phase ends