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Gamehelphearts: Difference between revisions
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(Shooting the moon in Omnibus Hearts does not require J) |
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=== Rule set === | === Rule set === | ||
* Hearts | * Hearts | ||
* Omnibus Hearts: {{diamond|=J}} is +10 | * Omnibus Hearts: {{diamond|=J}} is +10 | ||
* Black Maria: {{spade|=A}} is -7, {{spade|=K}} is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts | * Black Maria: {{spade|=A}} is -7, {{spade|=K}} is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts | ||
* Spot Hearts: {{heart|=A}} is -14, {{heart|=K}} is -13, {{heart|=Q}} is -12, {{heart|=J}} is -11, and other {{heart}} are negative their face value | * Spot Hearts: {{heart|=A}} is -14, {{heart|=K}} is -13, {{heart|=Q}} is -12, {{heart|=J}} is -11, and other {{heart}} are negative their face value |
Revision as of 09:34, 28 November 2023
Overview
- Hearts is a card game for 4 players, every player for themselves.
- It uses the standard 52-card pack, ranked (high) to (low), with the figure cards being high to low.
Setup
The entire deck is dealt, giving each player a hand of 13 cards. After looking at your hand, choose three cards to pass to another player.
The passing rotation is:
- (1st hand) to the player on your left,
- (2nd hand) to the player on your right,
- (3rd hand) to the player across the table,
- (4th hand) no passing.
The rotation repeats until the game ends.
Tricks
- After passing cards, the player holding the ♣ leads the first trick.
- Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit.
- Exception: You may not play a ♥ or the ♠ on the first trick, even if you have no clubs.
- The highest card of the suit led wins the trick. The winner of a trick starts the next trick.
- Hearts may not be led until a ♥ has been played (this is called "breaking hearts").
- There is no trump suit.
Scoring
- At the end of each hand, each ♥ taken by a player counts -1, and the ♠ counts -13.
- If one player has taken all 13 ♥s and ♠ (this is known as "shooting the moon", or "slam"), that player scores 0 and all other players score -26. Warning other players about an attempt to shoot the moon is team play, and a breach of Hearts etiquette.
- When one or more players reach zero, the game ends.
- The player with the highest score wins.
Variants
Initial points
- Start with 50 points
- Start with 75 points
- Start with 100 points
Rule set
- Hearts
- Omnibus Hearts: ♦ is +10
- Black Maria: ♠ is -7, ♠ is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts
- Spot Hearts: ♥ is -14, ♥ is -13, ♥ is -12, ♥ is -11, and other ♥ are negative their face value
- Custom
Jack of Diamonds bonus
- Disabled
- Enabled (♦ worth +10)
Penalty card play limit
- Default (no points on first trick, cannot lead ♥ until they break)
- Points in the first trick (cannot lead ♥ until they break)
- Disabled
Face value scoring
- Disabled
- Enabled
High Spades scoring
- Disabled
- Enabled
Starter card
- Enabled (♣ always starts)
- Disabled (player left of dealer always starts)
Shooting the moon
- Default (other players receive -26 points)
- Positive moon scoring (player receives +26 points)
- Disabled
Pass cycle
- Default
- Remove no pass hands
- Always pass right
Skip uneventful final tricks
- Yes
- No