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  • Hearts is a card game for 4 players, every player for themselves.
  • It uses the standard 52-card pack, ranked A (high) to 2 (low), with the figure cards being KQJ high to low.


The entire deck is dealt, giving each player a hand of 13 cards. After looking at your hand, choose three cards to pass to another player.

The passing rotation is:

  • (1st hand) to the player on your left,
  • (2nd hand) to the player on your right,
  • (3rd hand) to the player across the table,
  • (4th hand) no passing.

The rotation repeats until the game ends.


  • After passing cards, the player holding the 2 leads the first trick.
  • Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit.
    • Exception: You may not play a or the Q on the first trick, even if you have no clubs.
  • The highest card of the suit led wins the trick. The winner of a trick starts the next trick.
  • Hearts may not be led until a has been played (this is called "breaking hearts").
  • There is no trump suit.


  • At the end of each hand, each taken by a player counts -1, and the Q counts -13.
  • If one player has taken all 13 s and Q (this is known as "shooting the moon", or "slam"), that player scores 0 and all other players score -26. Warning other players about an attempt to shoot the moon is team play, and a breach of Hearts etiquette.
  • When one or more players reach zero, the game ends.
  • The player with the highest score wins.


Initial points

  • Start with 50 points
  • Start with 75 points
  • Start with 100 points

Rule set

  • Hearts
  • Omnibus Hearts: J is +10; shooting the moon requires (J, (Q, and all 13
  • Black Maria: A is -7, K is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts
  • Spot Hearts: A is -14, K is -13, Q is -12, J is -11, and other are negative their face value
  • Custom

Jack of Diamonds bonus

  • Disabled
  • Enabled (J worth +10)

Penalty card play limit

  • Default (no points on first trick, cannot lead until they break)
  • Points in the first trick (cannot lead until they break)
  • Disabled

Face value scoring

  • Disabled
  • Enabled

High Spades scoring

  • Disabled
  • Enabled

Starter card

  • Enabled (2 always starts)
  • Disabled (player left of dealer always starts)

Shooting the moon

  • Default (other players receive -26 points)
  • Positive moon scoring (player receives +26 points)
  • Disabled

Pass cycle

  • Default
  • Remove no pass hands
  • Always pass right

Skip uneventful final tricks

  • Yes
  • No