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Tips trike: Difference between revisions

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(Created page with "Traps are the currency of Trike. Play inside a trap to defuse it. Two traps is one, one is none. Curvy paths must be traveled one step at a time. In case of doubt, set a trap. Larger traps catch more fish. A bridge is two half traps. A triangle is four half traps. The more enemy pieces you touch now, the less you will touch later. Make the adversary defuse their own traps. Stay on the better half of the board. Avoid your own traps until it is time to use them. Curvy trap...")
 
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== Traps ==
Traps are the currency of Trike.
Traps are the currency of Trike.
Play inside a trap to defuse it.
* Play inside a trap to defuse it.
Two traps is one, one is none.
* Two traps is one, one is none.
Curvy paths must be traveled one step at a time.
* Curvy paths must be travelled one step at a time.
In case of doubt, set a trap.
* In case of doubt, set a trap.
Larger traps catch more fish.
* Larger traps catch more fish.
A bridge is two half traps.
* A bridge is two half traps.
A triangle is four half traps.
* A triangle is four half traps.
The more enemy pieces you touch now, the less you will touch later.
* The more enemy pieces you touch now, the fewer you will touch later.
Make the adversary defuse their own traps.
* Make the adversary defuse their own traps.
Stay on the better half of the board.
* Stay on the better half of the board.
Avoid your own traps until it is time to use them.
* Avoid your own traps until it is time to use them.
Curvy traps are better than straight traps.
* Curvy traps are better than straight traps.
Don't try to defuse a trap from the wrong angle, or you risk improving it.
* Don't try to defuse a trap from the wrong angle, or you risk improving it.
Avoid creating enemy traps with your own moves.
* Avoid creating enemy traps with your own moves.
Force the opponent to make board-dividing moves.
* Force the opponent to make board-dividing moves.
Trading a trap for influence is an acceptable exchange.
* Trading a trap for influence is an acceptable exchange.
Don't swap pie offers in the corner.
* Don't swap pie offers in the corner.
Swap pie offers next to the corner.
* Swap pie offers next to the corner.
Both the last AND the second to last move count as points (not just the last move).
* Both the last AND the second to last move count as points (not just the last move).
Do not play in line of sight of where you want to go; the enemy will take you away from there.
* Do not play in line of sight of where you want to go; the enemy will take you away from there.
Buried stones are useless.
* Buried stones are useless.
There are partisan traps (majority exists before the final three moves) and parity traps (majority depends on the final three moves)
* There are partisan traps (majority exists before the final three moves) and parity traps (majority depends on the final three moves)

Latest revision as of 10:14, 15 June 2023

Traps

Traps are the currency of Trike.

  • Play inside a trap to defuse it.
  • Two traps is one, one is none.
  • Curvy paths must be travelled one step at a time.
  • In case of doubt, set a trap.
  • Larger traps catch more fish.
  • A bridge is two half traps.
  • A triangle is four half traps.
  • The more enemy pieces you touch now, the fewer you will touch later.
  • Make the adversary defuse their own traps.
  • Stay on the better half of the board.
  • Avoid your own traps until it is time to use them.
  • Curvy traps are better than straight traps.
  • Don't try to defuse a trap from the wrong angle, or you risk improving it.
  • Avoid creating enemy traps with your own moves.
  • Force the opponent to make board-dividing moves.
  • Trading a trap for influence is an acceptable exchange.
  • Don't swap pie offers in the corner.
  • Swap pie offers next to the corner.
  • Both the last AND the second to last move count as points (not just the last move).
  • Do not play in line of sight of where you want to go; the enemy will take you away from there.
  • Buried stones are useless.
  • There are partisan traps (majority exists before the final three moves) and parity traps (majority depends on the final three moves)