This is a documentation for Board Game Arena: play board games online !
Gamehelppiratenkapern: Difference between revisions
Jump to navigation
Jump to search
(reformat to account for bullet points not displaying on the BGA site) |
(Renamed the Fortune Cards to match the English rules.) |
||
Line 11: | Line 11: | ||
* Draw the top Fortune Card, and apply the affects during your turn. | * Draw the top Fortune Card, and apply the affects during your turn. | ||
* Roll all 8 dice. | * Roll all 8 dice. | ||
* Each die has 6 faces: '''Coin''', '''Diamond''', '''Monkey''', '''Parrot''', '''Sabre''' | * Each die has 6 faces: '''Coin''', '''Diamond''', '''Monkey''', '''Parrot''', '''Sabre''' ,and '''Skull'''. | ||
* You may stop rolling at any time, and collect your points, or press your luck and re-roll any number of additional times, for more. | * You may stop rolling at any time, and collect your points, or press your luck and re-roll any number of additional times, for more. | ||
* You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice. | * You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice. | ||
Line 60: | Line 60: | ||
== Fortune Cards == | == Fortune Cards == | ||
* ''' | * '''Monkey Business''': Monkeys and parrots are grouped together and counted as a single set. | ||
* '''Diamond''': You start with 1 extra diamond. | * '''Diamond''': You start with 1 extra diamond. | ||
* '''Gold | * '''Gold''': You start with 1 extra gold coin. | ||
* ''' | * '''Sorceress''': Once during your turn, you can re-roll a skull. | ||
* ''' | * '''Captain''': Double all points (positive or negative) in this turn. | ||
* ''' | * '''Sea Battle''' (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score the same number of negative points. | ||
* '''Skulls''' (1-2): You start with the amount of extra skulls on the card. | * '''Skulls''' (1-2): You start with the amount of extra skulls on the card. | ||
* '''Treasure Island''': Place the dice on this card that you want save. They are protected and will score, even if you roll 3 or more skulls. | * '''Treasure Island''': Place the dice on this card that you want save. They are protected and will score, even if you roll 3 or more skulls. |
Revision as of 20:26, 28 April 2023
For tips on how to play piraten kapern, see Tips_PiratenKapern
Objective
- The objective on each turn, is to make sets of 3 or more identical die faces, collect diamonds and coins, and score points.
- The overall game objective is to score 6000 points or more, and end with the highest score.
Player Turn
- Draw the top Fortune Card, and apply the affects during your turn.
- Roll all 8 dice.
- Each die has 6 faces: Coin, Diamond, Monkey, Parrot, Sabre ,and Skull.
- You may stop rolling at any time, and collect your points, or press your luck and re-roll any number of additional times, for more.
- You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
- If you get 3 skulls on your first roll, or 3 or more skulls after any re-roll, your turn ends and you score nothing.
- If you get 4 or more skulls during your first roll, you go to the Island of Skulls (see below).
- Discard the Fortune Card.
Scoring
# dice in set | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|
Points | 100 | 200 | 500 | 1000 | 2000 | 4000 |
- Each diamond and coin is worth an additional 100 points.
- If the player generates points with all 8 dice, they score an extra 500 points.
- With some Fortune Cards and the Island of Skulls, it is possible for a player's score to be negative.
Game End
- The final round is triggered when a player's score becomes greater than, or equal to, 6000 points.
- All other remaining players are permitted one final turn.
- If during one of the remaining player's final turn, the triggering player's score goes below 6000, play continues as normal until a player reaches 6000 again.
- The winner is the player with the highest score.
- If the score ends in a tie, ... (the printed rules do not say what happens!)
The Island of Skulls
- If a player rolls 4 or more skulls in their first roll, they go to the Island of Skulls for that turn.
- They can re-roll as normal, except their turn only continues if they roll at least 1 skull.
- As soon as no skulls are rolled, or they cannot roll at least 2 dice, their turn ends.
- Opponents each lose 100 points per skull.
- Other objects have no value on the Island of Skulls. The player scores nothing.
Fortune Cards
- Monkey Business: Monkeys and parrots are grouped together and counted as a single set.
- Diamond: You start with 1 extra diamond.
- Gold: You start with 1 extra gold coin.
- Sorceress: Once during your turn, you can re-roll a skull.
- Captain: Double all points (positive or negative) in this turn.
- Sea Battle (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score the same number of negative points.
- Skulls (1-2): You start with the amount of extra skulls on the card.
- Treasure Island: Place the dice on this card that you want save. They are protected and will score, even if you roll 3 or more skulls.
Promo cards
- If you are playing with the promo cards the following also appear:
After the Storm
- You are only allowed to re-roll your dice once.
- You only score, and receive double points, for diamond and coins.
- If you visit the Island of Skulls, you can only re-roll once.
- If you roll 3 skulls, your turn ends but you score according to the Island of Skulls rules.
Peace
- You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
- If you succeed, you score your normal points.
- You are allowed to go to the Island of Skulls, but you are not allowed to roll sabres there or your opponents will not lose points.