This is a documentation for Board Game Arena: play board games online !
Gamehelpakropolis: Difference between revisions
No edit summary |
No edit summary |
||
Line 55: | Line 55: | ||
Multiply this by the number of stars the matching plazas give you | Multiply this by the number of stars the matching plazas give you | ||
In | In addition: | ||
1 vp per stone unused | 1 vp per stone unused | ||
If tied for the win, most unused stone breaks the tie | If tied for the win, most unused stone breaks the tie |
Revision as of 14:50, 28 March 2023
Overview
Place structures from the 11 construction sites until there is only one left, then work out who has created the best districts
Turn
On your turn, take a tile and place that tile
The first tile is free to take, all after it costs 1 stone to skip (e.g. if you want the 4th tile, spend 3 stone)
You can freely place a tile bordering others on the ground floor
If you wish to place higher, you must first have a triangle of 3 hexes to cover with the new tile to make a 2nd level (i.e. it can't over-hang). In addition, it must cover at least 2 different tiles. The covered hexes no longer count towards anything they would give you.
Hex Types
The three hex types are:
Quarries (Grey) - These do nothing when placed, but if you cover them, they give you 1 stone each
Plazas (Grey with Coloured stamp) - The stars depicted on these can be multiplied with the districts of the same type to make them worth more points
Districts (Coloured) - These score in a number of ways depending of type, but to be able to score you MUST have at least ONE matching Plaza
Districts
- Houses - blue: largest single group
- Markets - yellow: not adjacent to other markets
- Barracks - red: on the edge of the city
- Temples - purple: fully surrounded
- Gardens - green: no conditions
Round End
When there is only one tile left in the construction site, move it to the 1st position and lay out a new stack
Pass first player marker
If you can't do the above, the game ends at the end of the 11th round
Scoring
For each qualifying district, the following applies:
Add up the number of District hexes in each level
Multiply this number by the level they are on (x1 for first level or x2 for 2nd level...)
Multiply this by the number of stars the matching plazas give you
In addition:
1 vp per stone unused
If tied for the win, most unused stone breaks the tie