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The goal of this game is to have the most victory points at end of the game by building restaurants, terraces, claiming objectives, and competing for majorities
The goal of this game is to have the most victory points at end of the game by building restaurants, terraces, claiming objectives, and competing for majorities.




During setup, choose one objective card from the two dealt to you. The other card is placed as a common objective near the objective deck
 
During setup, choose one objective card from the two dealt to you. The other card is placed as a common objective near the objective deck.




A player's turn consists of 3 actions, the first of which must be Draw Ingredient.
A player's turn consists of 3 actions, the first of which must be Draw Ingredient.
The remaining actions can be any combination of
The remaining actions can be any combination of
* A)Draw an Ingredient from the display or from the deck (Afterwards, discard down to 7)
* A)Draw an Ingredient from the display or from the deck (Afterwards, discard down to 7).
* B)Build Terraces with income money and temp money from cards.
* B)Build Terraces with income money and temp money from cards.
* C)Build Restaurant (pay by discarding the matching ingredients)
* C)Build Restaurant (pay by discarding the matching ingredients).
* D)Claim Objective and place it faceup in your area
* D)Claim Objective and place it faceup in your area.





Revision as of 22:57, 24 December 2022

The goal of this game is to have the most victory points at end of the game by building restaurants, terraces, claiming objectives, and competing for majorities.


During setup, choose one objective card from the two dealt to you. The other card is placed as a common objective near the objective deck.


A player's turn consists of 3 actions, the first of which must be Draw Ingredient. The remaining actions can be any combination of

  • A)Draw an Ingredient from the display or from the deck (Afterwards, discard down to 7).
  • B)Build Terraces with income money and temp money from cards.
  • C)Build Restaurant (pay by discarding the matching ingredients).
  • D)Claim Objective and place it faceup in your area.


When buying a terrace, you take the left-most terrace from the row corresponding to the restaurant for which you are building it. That determines the price and the reward (as listed on the personal playing mat).

End game trigger :

  • Collectively build 11(2player) 13(3player) or 15(4player) restaurants
  • A player has built all terraces from two rows
  • Or it is impossible to build more restaurants or terraces


Scoring

  • A) restaurants points
  • B) completed objective points
  • C) majority points
  • D) terrace rows last built points
  • E) loss points for incomplete objectives in hand