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Gamehelpthroneandthegrail: Difference between revisions
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===Contents=== | |||
3 City cards | |||
5 "5" cards | |||
6 "6" cards | |||
7 "7" cards | |||
8 "8" cards | |||
7 plus points cards | |||
9 minus points cards | |||
===Setup=== | |||
Shuffle all 45 cards. Remove 3 cards from the game randomly. Deal 5 cards to each player as a starting hand. Deal 2 cards face up to the territory line. | |||
===Objective=== | ===Objective=== | ||
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Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all) | Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all) | ||
Gain 5 points per run of 4 ( | Gain 5 points per run of 4 (5,6,7,8) ignoring majority wins (e.g. if you lose 5 card majority 2 to 3, but have 5,6,7,8 you still get the 5 point run score) | ||
Positive and Negative cards gain or lose you the points depicted | Positive and Negative cards gain or lose you the points depicted |
Revision as of 05:10, 3 June 2022
Contents
3 City cards
5 "5" cards
6 "6" cards
7 "7" cards
8 "8" cards
7 plus points cards
9 minus points cards
Setup
Shuffle all 45 cards. Remove 3 cards from the game randomly. Deal 5 cards to each player as a starting hand. Deal 2 cards face up to the territory line.
Objective
Highest score from Influence cards after 4 rounds OR collect 3 City cards for an Instant Win
Turn Basics
Play a card at the end of the central Territory Line
OR
Draw up to 5 Cards from Territory Line in sequence to your area (Once per round). These are the cards which will actually count for scoring.
Rounds
Rounds end after 6 turns
At which point, each player gains 5 new cards
Start player is passed on
Scoring
If you have 3 City cards, you win instantly
Otherwise, City cards are worth nothing
Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all)
Gain 5 points per run of 4 (5,6,7,8) ignoring majority wins (e.g. if you lose 5 card majority 2 to 3, but have 5,6,7,8 you still get the 5 point run score)
Positive and Negative cards gain or lose you the points depicted