This is a documentation for Board Game Arena: play board games online !

Gamehelptiki: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Use gender neutral language)
Line 1: Line 1:
==Gameplay==
==Gameplay==
* On your turn, choose an action from move a totem and create a totem.
* On your turn, choose an action between moving a totem or creating a totem.
* If you choose to create a totem, place one tiki on an empty village without any tiki.
* If you choose to create a totem, place one tiki on an empty village without any tiki.
* If you choose to move a totem, move the whole totem a number of villages equal to the height of the totem, without return or diagonal movements.
* If you choose to move a totem, move the whole totem a number of villages equal to the height of the totem, without return or diagonal movements.
* For each move, leave the lowest totem on the village passed. A totem belongs to the owner of the highest totem.
* For each move, leave the lowest totem on the village passed. A totem belongs to the owner of the highest totem.
* After moving or creating, the player who isn't taking the turn chooses the resolve order of influnced villages. A village is influnced when there are 3 tikis on it. The owner of the totem get fruit according to the village, then all tikis on it is returned back to their owners.
* After moving or creating, the player who isn't taking the turn chooses the resolve order of influenced villages. A village is influenced when there are 3 tikis on it. The owner of the totem gets the number of fruits indicated on the village tile. All tikis on it is then returned to their owners.
* The owner of the cursed village loses a fruit, which is spoiled and placed on the side, when it is influnced. If the player has no fruit, apply the effect on a fruit from the reserve.  
* The owner of the cursed village loses a fruit, which is spoiled and placed on the side, when it is influenced. If the player has no fruit, apply the effect on a fruit from the reserve.
* Shaman variant - Option to place the shaman between two villages when a shaman marshland (village that does not give positive or negative fruits) is influenced. Totems are not allowed to move between villages where there shaman was placed.


==End of the Game==
==End of the Game==

Revision as of 11:07, 19 February 2022

Gameplay

  • On your turn, choose an action between moving a totem or creating a totem.
  • If you choose to create a totem, place one tiki on an empty village without any tiki.
  • If you choose to move a totem, move the whole totem a number of villages equal to the height of the totem, without return or diagonal movements.
  • For each move, leave the lowest totem on the village passed. A totem belongs to the owner of the highest totem.
  • After moving or creating, the player who isn't taking the turn chooses the resolve order of influenced villages. A village is influenced when there are 3 tikis on it. The owner of the totem gets the number of fruits indicated on the village tile. All tikis on it is then returned to their owners.
  • The owner of the cursed village loses a fruit, which is spoiled and placed on the side, when it is influenced. If the player has no fruit, apply the effect on a fruit from the reserve.
  • Shaman variant - Option to place the shaman between two villages when a shaman marshland (village that does not give positive or negative fruits) is influenced. Totems are not allowed to move between villages where there shaman was placed.

End of the Game

  • When a player owns 4 fruit, they win the game.
  • When the fruit reserve is empty, the player with the most fruit wins.
  • If it is a tie, return a spoiled fruit to the reserve. The player who gets it or makes their opponent loses a fruit wins.